Ok really add the new command stuff.
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@@ -27,7 +27,7 @@ namespace Game.Chat
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class CastCommands
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{
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[Command("", RBACPermissions.CommandCast)]
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static bool HandleCastCommand(StringArguments args, CommandHandler handler)
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static bool HandleCastCommand(CommandHandler handler, StringArguments args)
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{
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if (args.Empty())
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return false;
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@@ -59,7 +59,7 @@ namespace Game.Chat
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}
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[Command("back", RBACPermissions.CommandCastBack)]
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static bool HandleCastBackCommand(StringArguments args, CommandHandler handler)
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static bool HandleCastBackCommand(CommandHandler handler, StringArguments args)
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{
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Creature caster = handler.GetSelectedCreature();
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if (!caster)
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@@ -91,7 +91,7 @@ namespace Game.Chat
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}
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[Command("dist", RBACPermissions.CommandCastDist)]
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static bool HandleCastDistCommand(StringArguments args, CommandHandler handler)
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static bool HandleCastDistCommand(CommandHandler handler, StringArguments args)
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{
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if (args.Empty())
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return false;
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@@ -124,7 +124,7 @@ namespace Game.Chat
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}
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[Command("self", RBACPermissions.CommandCastSelf)]
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static bool HandleCastSelfCommand(StringArguments args, CommandHandler handler)
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static bool HandleCastSelfCommand(CommandHandler handler, StringArguments args)
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{
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if (args.Empty())
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return false;
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@@ -150,7 +150,7 @@ namespace Game.Chat
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}
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[Command("target", RBACPermissions.CommandCastTarget)]
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static bool HandleCastTargetCommad(StringArguments args, CommandHandler handler)
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static bool HandleCastTargetCommad(CommandHandler handler, StringArguments args)
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{
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Creature caster = handler.GetSelectedCreature();
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if (!caster)
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@@ -188,7 +188,7 @@ namespace Game.Chat
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}
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[Command("dest", RBACPermissions.CommandCastDest)]
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static bool HandleCastDestCommand(StringArguments args, CommandHandler handler)
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static bool HandleCastDestCommand(CommandHandler handler, StringArguments args)
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{
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Unit caster = handler.GetSelectedUnit();
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if (!caster)
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