Ok really add the new command stuff.

This commit is contained in:
hondacrx
2022-01-20 10:02:10 -05:00
parent 883a3bb990
commit e9eed31d90
51 changed files with 2550 additions and 1383 deletions
+6 -6
View File
@@ -26,7 +26,7 @@ namespace Game.Chat
class GMCommands
{
[Command("", RBACPermissions.CommandGm)]
static bool HandleGMCommand(StringArguments args, CommandHandler handler)
static bool HandleGMCommand(CommandHandler handler, StringArguments args)
{
Player _player = handler.GetSession().GetPlayer();
@@ -57,7 +57,7 @@ namespace Game.Chat
}
[Command("chat", RBACPermissions.CommandGmChat)]
static bool HandleGMChatCommand(StringArguments args, CommandHandler handler)
static bool HandleGMChatCommand(CommandHandler handler, StringArguments args)
{
WorldSession session = handler.GetSession();
if (session != null)
@@ -93,7 +93,7 @@ namespace Game.Chat
}
[Command("fly", RBACPermissions.CommandGmFly)]
static bool HandleGMFlyCommand(StringArguments args, CommandHandler handler)
static bool HandleGMFlyCommand(CommandHandler handler, StringArguments args)
{
if (args.Empty())
return false;
@@ -124,7 +124,7 @@ namespace Game.Chat
}
[Command("ingame", RBACPermissions.CommandGmIngame, true)]
static bool HandleGMListIngameCommand(StringArguments args, CommandHandler handler)
static bool HandleGMListIngameCommand(CommandHandler handler, StringArguments args)
{
bool first = true;
bool footer = false;
@@ -165,7 +165,7 @@ namespace Game.Chat
}
[Command("list", RBACPermissions.CommandGmList, true)]
static bool HandleGMListFullCommand(StringArguments args, CommandHandler handler)
static bool HandleGMListFullCommand(CommandHandler handler, StringArguments args)
{
// Get the accounts with GM Level >0
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_GM_ACCOUNTS);
@@ -200,7 +200,7 @@ namespace Game.Chat
}
[Command("visible", RBACPermissions.CommandGmVisible)]
static bool HandleGMVisibleCommand(StringArguments args, CommandHandler handler)
static bool HandleGMVisibleCommand(CommandHandler handler, StringArguments args)
{
Player _player = handler.GetSession().GetPlayer();