Ok really add the new command stuff.
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.DataStorage;
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using Game.Entities;
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using Game.Spells;
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using System.Collections.Generic;
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namespace Game.Chat
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{
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struct AchievementLinkData
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{
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public AchievementRecord Achievement;
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public ObjectGuid CharacterId;
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public bool IsFinished;
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public ushort Year;
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public byte Month;
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public byte Day;
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public uint[] Criteria = new uint[4];
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}
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struct ArtifactPowerLinkData
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{
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public ArtifactPowerRankRecord ArtifactPower;
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public byte PurchasedRank;
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public byte CurrentRankWithBonus;
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}
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struct AzeriteEssenceLinkData
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{
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public AzeriteEssenceRecord Essence;
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public byte Rank;
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}
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struct BattlePetLinkData
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{
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public BattlePetSpeciesRecord Species;
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public byte Level;
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public byte Quality;
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public uint MaxHealth;
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public uint Power;
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public uint Speed;
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public ObjectGuid PetGuid;
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public uint DisplayId;
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}
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struct CurrencyLinkData
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{
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public CurrencyTypesRecord Currency;
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public int Quantity;
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public CurrencyContainerRecord Container;
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}
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struct GarrisonFollowerLinkData
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{
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public GarrFollowerRecord Follower;
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public uint Quality;
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public uint Level;
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public uint ItemLevel;
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public uint[] Abilities = new uint[4];
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public uint[] Traits = new uint[4];
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public uint Specialization;
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}
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struct GarrisonMissionLinkData
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{
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public GarrMissionRecord Mission;
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public ulong DbID;
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}
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struct InstanceLockLinkData
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{
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public ObjectGuid Owner;
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public MapRecord Map;
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public uint Difficulty;
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public uint CompletedEncountersMask;
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}
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struct ItemLinkData
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{
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public ItemTemplate Item;
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public uint EnchantId;
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public uint[] GemItemId = new uint[3];
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public byte RenderLevel;
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public uint RenderSpecialization;
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public byte Context;
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public List<int> ItemBonusListIDs;
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public struct Modifier
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{
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public uint Type;
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public int Value;
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}
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public List<Modifier> Modifiers;
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public List<int>[] GemItemBonusListIDs = new List<int>[3];
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public ObjectGuid Creator;
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public uint UseEnchantId;
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public uint Quality;
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public ItemNameDescriptionRecord Suffix;
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}
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struct JournalLinkData
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{
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public enum Types : byte
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{
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Instance = 0,
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Encounter = 1,
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EncounterSection = 2,
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Tier = 3
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}
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public byte Type;
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public LocalizedString ExpectedText;
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public uint Difficulty;
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}
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struct KeystoneLinkData
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{
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public uint ItemId;
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public MapChallengeModeRecord Map;
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public uint Level;
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public uint[] Affix = new uint[4];
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}
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struct QuestLinkData
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{
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public Quest Quest;
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public uint ContentTuningId;
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}
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struct SpellLinkData
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{
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public SpellInfo Spell;
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public GlyphPropertiesRecord Glyph;
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}
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struct TradeskillLinkData
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{
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public ObjectGuid Owner;
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public SpellInfo Spell;
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public SkillLineRecord Skill;
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}
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struct WorldMapLinkData
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{
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public UiMapRecord UiMap;
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public uint X;
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public uint Y;
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public uint? Z;
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}
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}
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