Core/Creatures: Fixed level 240 guards and updated scaling level calculation
Port From (https://github.com/TrinityCore/TrinityCore/commit/82b4ca3b7c2329e571d0a341b8a5ab366a5d26f4)
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@@ -489,7 +489,7 @@ namespace Game.Entities
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
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CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
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SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));
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SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.GetHealthScalingExpansion(), scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));
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SetCreateMana(stats.BaseMana);
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