diff --git a/Source/Game/Handlers/CharacterHandler.cs b/Source/Game/Handlers/CharacterHandler.cs index f578f20a8..a4875dd41 100644 --- a/Source/Game/Handlers/CharacterHandler.cs +++ b/Source/Game/Handlers/CharacterHandler.cs @@ -2467,6 +2467,17 @@ namespace Game [WorldPacketHandler(ClientOpcodes.StandStateChange)] void HandleStandStateChange(StandStateChange packet) { + switch (packet.StandState) + { + case UnitStandStateType.Stand: + case UnitStandStateType.Sit: + case UnitStandStateType.Sleep: + case UnitStandStateType.Kneel: + break; + default: + return; + } + GetPlayer().SetStandState(packet.StandState); }