DB/Account: update account_access table cherry-pick take 2 (with refactors)

Port From (https://github.com/TrinityCore/TrinityCore/commit/69cadae38ae7196703ea10908860a6973dbdcddf)
This commit is contained in:
hondacrx
2022-02-23 16:34:06 -05:00
parent bbd45a1886
commit eb5d4a4e7d
2 changed files with 13 additions and 9 deletions
+10 -6
View File
@@ -419,7 +419,7 @@ namespace Game.Chat
}
[Command("seclevel", RBACPermissions.CommandAccountSetSecLevel, true)]
static bool HandleAccountSetSecLevelCommand(CommandHandler handler, string accountName, byte securityLevel, int realmId = -1)
static bool HandleAccountSetSecLevelCommand(CommandHandler handler, string accountName, byte securityLevel, int? realmId)
{
uint accountId;
if (!accountName.IsEmpty())
@@ -447,15 +447,19 @@ namespace Game.Chat
return false;
}
int realmID = -1;
if (realmId.HasValue)
realmID = realmId.Value;
AccountTypes playerSecurity;
if (handler.GetSession() != null)
playerSecurity = Global.AccountMgr.GetSecurity(handler.GetSession().GetAccountId(), realmId);
playerSecurity = Global.AccountMgr.GetSecurity(handler.GetSession().GetAccountId(), realmID);
else
playerSecurity = AccountTypes.Console;
// can set security level only for target with less security and to less security that we have
// This is also reject self apply in fact
AccountTypes targetSecurity = Global.AccountMgr.GetSecurity(accountId, realmId);
AccountTypes targetSecurity = Global.AccountMgr.GetSecurity(accountId, realmID);
if (targetSecurity >= playerSecurity || (AccountTypes)securityLevel >= playerSecurity)
{
handler.SendSysMessage(CypherStrings.YoursSecurityIsLow);
@@ -463,7 +467,7 @@ namespace Game.Chat
}
PreparedStatement stmt;
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
if (realmId == -1 && !Global.AccountMgr.IsConsoleAccount(playerSecurity))
if (realmID == -1 && !Global.AccountMgr.IsConsoleAccount(playerSecurity))
{
stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ACCESS_SECLEVEL_TEST);
stmt.AddValue(0, accountId);
@@ -479,13 +483,13 @@ namespace Game.Chat
}
// Check if provided realmID has a negative value other than -1
if (realmId < -1)
if (realmID < -1)
{
handler.SendSysMessage(CypherStrings.InvalidRealmid);
return false;
}
Global.AccountMgr.UpdateAccountAccess(null, accountId, (byte)securityLevel, realmId);
Global.AccountMgr.UpdateAccountAccess(null, accountId, (byte)securityLevel, realmID);
handler.SendSysMessage(CypherStrings.YouChangeSecurity, accountName, securityLevel);
return true;