diff --git a/Source/Game/DataStorage/ConversationDataStorage.cs b/Source/Game/DataStorage/ConversationDataStorage.cs index 956cbec74..4f79851cc 100644 --- a/Source/Game/DataStorage/ConversationDataStorage.cs +++ b/Source/Game/DataStorage/ConversationDataStorage.cs @@ -76,7 +76,7 @@ namespace Game.DataStorage actor.ActivePlayerTemplate = new(); else if (noActorObject) actor.NoObjectTemplate = new(); - else if (data.SpawnId != 0) + else if (data.SpawnId != 0 || data.CreatureId == 0) // @TODO: remove CreatureId check when actor flags are implemented actor.WorldObjectTemplate = new(); else actor.TalkingHeadTemplate = new();