Core: Updated to 11.1.7
Port From (https://github.com/TrinityCore/TrinityCore/commit/ceb8d561b44579118b109a9ff71ba415df53bbdc)
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@@ -393,10 +393,11 @@ namespace Game.Entities
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if (HasDriveStatus)
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{
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data.WriteBit(unit.m_movementInfo.driveStatus.Value.accelerating);
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data.WriteBit(unit.m_movementInfo.driveStatus.Value.drifting);
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data.WriteFloat(unit.m_movementInfo.driveStatus.Value.speed);
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data.WriteFloat(unit.m_movementInfo.driveStatus.Value.movementAngle);
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data.WriteBit(unit.m_movementInfo.driveStatus.Value.accelerating);
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data.WriteBit(unit.m_movementInfo.driveStatus.Value.drifting);
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data.FlushBits();
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}
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data.WriteFloat(unit.GetSpeed(UnitMoveType.Walk));
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