From ed5648d8ac02e73439c6eb6435bd90eb3d8ee7f4 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Fri, 18 Feb 2022 13:27:13 -0500 Subject: [PATCH] Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE Port From (https://github.com/TrinityCore/TrinityCore/commit/ecd6bce5d207f6d704d80823dd7313c794bdb60a) --- Source/Game/AI/SmartScripts/SmartScript.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/AI/SmartScripts/SmartScript.cs b/Source/Game/AI/SmartScripts/SmartScript.cs index 05e5ac126..6d6c3c2b6 100644 --- a/Source/Game/AI/SmartScripts/SmartScript.cs +++ b/Source/Game/AI/SmartScripts/SmartScript.cs @@ -2853,7 +2853,7 @@ namespace Game.AI if (_go != null && _go == obj) continue; - if ((e.Target.goRange.entry == 0 && obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist)) + if ((e.Target.goRange.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist)) targets.Add(obj); }