Core/Pooling: Quest pooling rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/51fbda4223442635a35d3225c0797d0151ea7051)
This commit is contained in:
@@ -31,7 +31,6 @@ namespace Game
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public void Initialize()
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{
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mQuestSearchMap.Clear();
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mGameobjectSearchMap.Clear();
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mCreatureSearchMap.Clear();
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}
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@@ -253,91 +252,6 @@ namespace Game
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}
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading Quest Pooling Data...");
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{
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uint oldMSTime = Time.GetMSTime();
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_QUEST_POOLS);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quests in pools");
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}
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else
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{
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List<uint> creBounds;
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List<uint> goBounds;
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Dictionary<uint, QuestTypes> poolTypeMap = new();
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uint count = 0;
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do
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{
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uint entry = result.Read<uint>(0);
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uint pool_id = result.Read<uint>(1);
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if (!poolTypeMap.ContainsKey(pool_id))
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poolTypeMap[pool_id] = 0;
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Quest quest = Global.ObjectMgr.GetQuestTemplate(entry);
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if (quest == null)
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{
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Log.outError(LogFilter.Sql, "`pool_quest` has a non existing quest template (Entry: {0}) defined for pool id ({1}), skipped.", entry, pool_id);
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continue;
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}
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if (!mPoolTemplate.ContainsKey(pool_id))
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{
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Log.outError(LogFilter.Sql, "`pool_quest` pool id ({0}) is not in `pool_template`, skipped.", pool_id);
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continue;
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}
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if (!quest.IsDailyOrWeekly())
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{
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Log.outError(LogFilter.Sql, "`pool_quest` has an quest ({0}) which is not daily or weekly in pool id ({1}), use ExclusiveGroup instead, skipped.", entry, pool_id);
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continue;
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}
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if (poolTypeMap[pool_id] == QuestTypes.None)
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poolTypeMap[pool_id] = quest.IsDaily() ? QuestTypes.Daily : QuestTypes.Weekly;
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QuestTypes currType = quest.IsDaily() ? QuestTypes.Daily : QuestTypes.Weekly;
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if (poolTypeMap[pool_id] != currType)
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{
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Log.outError(LogFilter.Sql, "`pool_quest` quest {0} is {1} but pool ({2}) is specified for {3}, mixing not allowed, skipped.",
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entry, currType, pool_id, poolTypeMap[pool_id]);
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continue;
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}
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creBounds = mQuestCreatureRelation.LookupByKey(entry);
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goBounds = mQuestGORelation.LookupByKey(entry);
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if (creBounds.Empty() && goBounds.Empty())
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{
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Log.outError(LogFilter.Sql, "`pool_quest` lists entry ({0}) as member of pool ({1}) but is not started anywhere, skipped.", entry, pool_id);
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continue;
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}
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PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
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PoolObject plObject = new(entry, 0.0f);
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if (!mPoolQuestGroups.ContainsKey(pool_id))
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mPoolQuestGroups[pool_id] = new PoolGroup<Quest>();
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PoolGroup<Quest> questgroup = mPoolQuestGroups[pool_id];
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questgroup.SetPoolId(pool_id);
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questgroup.AddEntry(plObject, pPoolTemplate.MaxLimit);
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mQuestSearchMap.Add(entry, pool_id);
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} quests in pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
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Log.outInfo(LogFilter.ServerLoading, "Starting objects pooling system...");
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{
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@@ -385,67 +299,6 @@ namespace Game
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}
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}
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public void SaveQuestsToDB()
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{
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SQLTransaction trans = new();
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foreach (var questPoolGroup in mPoolQuestGroups.Values)
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{
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if (questPoolGroup.IsEmpty())
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continue;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_QUEST_POOL_SAVE);
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stmt.AddValue(0, questPoolGroup.GetPoolId());
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trans.Append(stmt);
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}
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foreach (var pair in mQuestSearchMap)
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{
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if (IsSpawnedObject<Quest>(pair.Key))
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_QUEST_POOL_SAVE);
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stmt.AddValue(0, pair.Value);
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stmt.AddValue(1, pair.Key);
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trans.Append(stmt);
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}
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}
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DB.Characters.CommitTransaction(trans);
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}
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public void ChangeDailyQuests()
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{
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foreach (var questPoolGroup in mPoolQuestGroups.Values)
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)questPoolGroup.GetFirstEqualChancedObjectId());
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if (quest != null)
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{
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if (quest.IsWeekly())
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continue;
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UpdatePool<Quest>(questPoolGroup.GetPoolId(), 1); // anything non-zero means don't load from db
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}
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}
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SaveQuestsToDB();
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}
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public void ChangeWeeklyQuests()
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{
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foreach (var questPoolGroup in mPoolQuestGroups.Values)
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)questPoolGroup.GetFirstEqualChancedObjectId());
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if (quest != null)
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{
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if (quest.IsDaily())
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continue;
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UpdatePool<Quest>(questPoolGroup.GetPoolId(), 1);
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}
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}
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SaveQuestsToDB();
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}
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void SpawnPool<T>(uint pool_id, ulong db_guid)
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{
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switch (typeof(T).Name)
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@@ -462,10 +315,6 @@ namespace Game
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if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
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mPoolPoolGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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break;
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case "Quest":
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if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].IsEmpty())
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mPoolQuestGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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break;
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}
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}
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@@ -474,7 +323,6 @@ namespace Game
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SpawnPool<Pool>(pool_id, 0);
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SpawnPool<GameObject>(pool_id, 0);
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SpawnPool<Creature>(pool_id, 0);
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SpawnPool<Quest>(pool_id, 0);
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}
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public void DespawnPool(uint pool_id)
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@@ -487,9 +335,6 @@ namespace Game
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if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
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mPoolPoolGroups[pool_id].DespawnObject(mSpawnedData);
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if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].IsEmpty())
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mPoolQuestGroups[pool_id].DespawnObject(mSpawnedData);
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}
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public bool CheckPool(uint pool_id)
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@@ -503,9 +348,6 @@ namespace Game
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if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].CheckPool())
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return false;
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if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].CheckPool())
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return false;
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return true;
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}
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@@ -528,8 +370,6 @@ namespace Game
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return mGameobjectSearchMap.LookupByKey(db_guid);
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case "Pool":
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return mPoolSearchMap.LookupByKey(db_guid);
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case "Quest":
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return mQuestSearchMap.LookupByKey(db_guid);
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}
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return 0;
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}
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@@ -566,11 +406,9 @@ namespace Game
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Dictionary<uint, PoolGroup<Creature>> mPoolCreatureGroups = new();
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Dictionary<uint, PoolGroup<GameObject>> mPoolGameobjectGroups = new();
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Dictionary<uint, PoolGroup<Pool>> mPoolPoolGroups = new();
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Dictionary<uint, PoolGroup<Quest>> mPoolQuestGroups = new();
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Dictionary<ulong, uint> mCreatureSearchMap = new();
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Dictionary<ulong, uint> mGameobjectSearchMap = new();
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Dictionary<ulong, uint> mPoolSearchMap = new();
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Dictionary<ulong, uint> mQuestSearchMap = new();
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// dynamic data
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ActivePoolData mSpawnedData = new();
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@@ -684,37 +522,6 @@ namespace Game
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case "Pool":
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Global.PoolMgr.DespawnPool((uint)guid);
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break;
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case "Quest":
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// Creatures
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var questMap = Global.ObjectMgr.GetCreatureQuestRelationMap();
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var qr = Global.PoolMgr.mQuestCreatureRelation.LookupByKey(guid);
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foreach (var creature in qr)
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{
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if (!questMap.ContainsKey(creature))
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continue;
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foreach (var quest in questMap[creature].ToList())
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{
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if (quest == guid)
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questMap.Remove(creature, quest);
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}
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}
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// Gameobjects
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questMap = Global.ObjectMgr.GetGOQuestRelationMap();
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qr = Global.PoolMgr.mQuestGORelation.LookupByKey(guid);
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foreach (var go in qr)
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{
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if (!questMap.ContainsKey(go))
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continue;
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foreach (var quest in questMap[go])
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{
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if (quest == guid)
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questMap.Remove(go, quest);
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}
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}
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break;
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}
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}
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@@ -743,12 +550,6 @@ namespace Game
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public void SpawnObject(ActivePoolData spawns, uint limit, ulong triggerFrom)
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{
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if (typeof(T).Name == "Quest")
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{
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SpawnQuestObject(spawns, limit, triggerFrom);
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return;
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}
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int count = (int)(limit - spawns.GetActiveObjectCount(poolId));
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// If triggered from some object respawn this object is still marked as spawned
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@@ -807,71 +608,6 @@ namespace Game
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DespawnObject(spawns, triggerFrom);
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}
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void SpawnQuestObject(ActivePoolData spawns, uint limit, ulong triggerFrom)
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{
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Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Spawning pool {0}", poolId);
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// load state from db
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if (triggerFrom == 0)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_POOL_QUEST_SAVE);
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stmt.AddValue(0, poolId);
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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{
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do
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{
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uint questId = result.Read<uint>(0);
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spawns.ActivateObject<Quest>(questId, poolId);
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PoolObject tempObj = new(questId, 0.0f);
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Spawn1Object(tempObj);
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--limit;
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} while (result.NextRow() && limit != 0);
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return;
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}
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}
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List<ulong> currentQuests = spawns.GetActiveQuests();
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List<ulong> newQuests = new();
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// always try to select different quests
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foreach (var poolObject in EqualChanced)
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{
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if (spawns.IsActiveObject<Quest>(poolObject.guid))
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continue;
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newQuests.Add(poolObject.guid);
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}
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// clear the pool
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DespawnObject(spawns);
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// recycle minimal amount of quests if possible count is lower than limit
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while (limit > newQuests.Count && !currentQuests.Empty())
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{
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ulong questId = currentQuests.SelectRandom();
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newQuests.Add(questId);
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currentQuests.Remove(questId);
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}
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if (newQuests.Empty())
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return;
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// activate <limit> random quests
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do
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{
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ulong questId = newQuests.SelectRandom();
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spawns.ActivateObject<Quest>(questId, poolId);
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PoolObject tempObj = new(questId, 0.0f);
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Spawn1Object(tempObj);
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newQuests.Remove(questId);
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--limit;
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} while (limit != 0 && !newQuests.Empty());
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// if we are here it means the pool is initialized at startup and did not have previous saved state
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if (triggerFrom == 0)
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Global.PoolMgr.SaveQuestsToDB();
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}
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void Spawn1Object(PoolObject obj)
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{
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switch (typeof(T).Name)
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@@ -916,25 +652,6 @@ namespace Game
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case "Pool":
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Global.PoolMgr.SpawnPool((uint)obj.guid);
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break;
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case "Quest":
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// Creatures
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var questMap = Global.ObjectMgr.GetCreatureQuestRelationMap();
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var qr = Global.PoolMgr.mQuestCreatureRelation.LookupByKey(obj.guid);
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foreach (var creature in qr)
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{
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Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Adding quest {0} to creature {1}", obj.guid, creature);
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questMap.Add(creature, (uint)obj.guid);
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}
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// Gameobjects
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questMap = Global.ObjectMgr.GetGOQuestRelationMap();
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qr = Global.PoolMgr.mQuestGORelation.LookupByKey(obj.guid);
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foreach (var go in qr)
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{
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Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Adding quest {0} to GO {1}", obj.guid, go);
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questMap.Add(go, (uint)obj.guid);
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}
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break;
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}
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}
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@@ -977,8 +694,6 @@ namespace Game
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return mSpawnedGameobjects.Contains(db_guid);
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case "Pool":
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return mSpawnedPools.ContainsKey(db_guid);
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case "Quest":
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return mActiveQuests.Contains(db_guid);
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default:
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return false;
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}
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@@ -997,9 +712,6 @@ namespace Game
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case "Pool":
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mSpawnedPools[db_guid] = 0;
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break;
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case "Quest":
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mActiveQuests.Add(db_guid);
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break;
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default:
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return;
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}
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@@ -1022,9 +734,6 @@ namespace Game
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case "Pool":
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mSpawnedPools.Remove(db_guid);
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break;
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case "Quest":
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mActiveQuests.Remove(db_guid);
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break;
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default:
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return;
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}
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@@ -1033,11 +742,8 @@ namespace Game
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--mSpawnedPools[pool_id];
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}
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public List<ulong> GetActiveQuests() { return mActiveQuests; } // a copy of the set
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List<ulong> mSpawnedCreatures = new();
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List<ulong> mSpawnedGameobjects = new();
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List<ulong> mActiveQuests = new();
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Dictionary<ulong, uint> mSpawnedPools = new();
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}
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Reference in New Issue
Block a user