Core/Battlefield: Fixed startup crash when compiled without scripts

Port From (https://github.com/TrinityCore/TrinityCore/commit/c5d3bd2cdd8f5ccf0d458fd9a97f315d87c1113a)
This commit is contained in:
hondacrx
2022-02-24 10:58:06 -05:00
parent 722ed3be78
commit ed7cb3683d
2 changed files with 4 additions and 1 deletions
+1 -1
View File
@@ -469,7 +469,7 @@ namespace Game.BattleFields
Global.CreatureTextMgr.SendChat(stalker, (byte)id, target);
}
void SendInitWorldStatesTo(Player player)
public void SendInitWorldStatesTo(Player player)
{
InitWorldStates packet = new();
packet.MapID = m_MapId;