Core/Movement: Allow waypoints to use 0 as valid facing value
Port From (https://github.com/TrinityCore/TrinityCore/commit/8501fb572a38b7d278c6e37d7b32164c63771550)
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@@ -352,7 +352,9 @@ namespace Game.AI
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float x = result.Read<float>(2);
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float y = result.Read<float>(3);
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float z = result.Read<float>(4);
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float o = result.Read<float>(5);
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float? o = null;
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if (!result.IsNull(5))
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o = result.Read<float>(5);
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uint delay = result.Read<uint>(6);
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if (lastEntry != entry)
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