Scripts/Spells: Fix shaman Earthquake

Port From (https://github.com/TrinityCore/TrinityCore/commit/3e725e1d2521547ea651ef2b4e01c980c9b5ff3e)
This commit is contained in:
hondacrx
2022-03-04 17:35:08 -05:00
parent 6b0fb6766e
commit edafd0a270
3 changed files with 102 additions and 17 deletions
+10 -17
View File
@@ -2002,7 +2002,7 @@ namespace Game.Spells
{
return m_UniqueCorpseTargetInfo.Count(targetInfo => (targetInfo.EffectMask & (1u << (int)effect)) != 0);
}
public SpellMissInfo PreprocessSpellHit(Unit unit, TargetInfo hitInfo)
{
if (unit == null)
@@ -7685,22 +7685,15 @@ namespace Game.Spells
return m_delayMoment;
}
public WorldObject GetCaster()
{
return m_caster;
}
public Unit GetOriginalCaster()
{
return m_originalCaster;
}
public SpellInfo GetSpellInfo()
{
return m_spellInfo;
}
public List<SpellPowerCost> GetPowerCost()
{
return m_powerCost;
}
public WorldObject GetCaster() { return m_caster; }
public ObjectGuid GetOriginalCasterGUID() { return m_originalCasterGUID; }
public Unit GetOriginalCaster() { return m_originalCaster; }
public SpellInfo GetSpellInfo() { return m_spellInfo; }
public List<SpellPowerCost> GetPowerCost() { return m_powerCost; }
bool IsDelayableNoMore()
{