Scripts/Spells: Fix shaman Earthquake

Port From (https://github.com/TrinityCore/TrinityCore/commit/3e725e1d2521547ea651ef2b4e01c980c9b5ff3e)
This commit is contained in:
hondacrx
2022-03-04 17:35:08 -05:00
parent 6b0fb6766e
commit edafd0a270
3 changed files with 102 additions and 17 deletions
+86
View File
@@ -441,6 +441,92 @@ namespace Scripts.Spells.Shaman
}
}
// 61882 - Earthquake
[Script] // 8382 - AreaTriggerId
class areatrigger_sha_earthquake : AreaTriggerAI
{
TimeSpan _refreshTimer;
TimeSpan _period;
HashSet<ObjectGuid> _stunnedUnits = new();
public areatrigger_sha_earthquake(AreaTrigger areatrigger) : base(areatrigger)
{
_refreshTimer = TimeSpan.Zero;
_period = TimeSpan.FromSeconds(1);
}
public override void OnCreate()
{
Unit caster = at.GetCaster();
if (caster != null)
{
AuraEffect earthquake = caster.GetAuraEffect(SpellIds.Earthquake, 1);
if (earthquake != null)
_period = TimeSpan.FromMilliseconds(earthquake.GetPeriod());
}
}
public override void OnUpdate(uint diff)
{
_refreshTimer -= TimeSpan.FromMilliseconds(diff);
while (_refreshTimer <= TimeSpan.Zero)
{
Unit caster = at.GetCaster();
if (caster != null)
caster.CastSpell(at.GetPosition(), SpellIds.EarthquakeTick, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
.SetOriginalCaster(at.GetGUID()));
_refreshTimer += _period;
}
}
// Each target can only be stunned once by each earthquake - keep track of who we already stunned
public bool AddStunnedTarget(ObjectGuid guid)
{
return _stunnedUnits.Add(guid);
}
}
[Script] // 77478 - Earthquake tick
class spell_sha_earthquake_tick : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.EarthquakeKnockingDown) && spellInfo.GetEffects().Count > 1;
}
void HandleDamageCalc(uint effIndex)
{
SetEffectValue((int)(GetCaster().SpellBaseDamageBonusDone(SpellSchoolMask.Nature) * 0.391f));
}
void HandleOnHit()
{
Unit target = GetHitUnit();
if (target != null)
{
if (RandomHelper.randChance(GetEffectInfo(1).CalcValue()))
{
var areaTriggers = GetCaster().GetAreaTriggers(SpellIds.Earthquake);
var foundAreaTrigger = areaTriggers.Find(at => at.GetGUID() == GetSpell().GetOriginalCasterGUID());
if (foundAreaTrigger != null)
{
areatrigger_sha_earthquake eq = foundAreaTrigger.GetAI<areatrigger_sha_earthquake>();
if (eq != null)
if (eq.AddStunnedTarget(target.GetGUID()))
GetCaster().CastSpell(target, SpellIds.EarthquakeKnockingDown, true);
}
}
}
}
public override void Register()
{
OnEffectLaunchTarget.Add(new EffectHandler(HandleDamageCalc, 0, SpellEffectName.SchoolDamage));
OnHit.Add(new HitHandler(HandleOnHit));
}
}
// 117014 - Elemental Blast
[Script] // 120588 - Elemental Blast Overload
class spell_sha_elemental_blast : SpellScript