Core/Players: Defined all avg item level slots
Port From (https://github.com/TrinityCore/TrinityCore/commit/3f85fa7470789dbaedac5f3d74d00e1095e24ad1)
This commit is contained in:
@@ -1791,8 +1791,8 @@ namespace Game.Entities
|
||||
ItemTemplate itemTemplate = GetTemplate();
|
||||
uint minItemLevel = owner.m_unitData.MinItemLevel;
|
||||
uint minItemLevelCutoff = owner.m_unitData.MinItemLevelCutoff;
|
||||
uint maxItemLevel = itemTemplate.HasFlag(ItemFlags3.IgnoreItemLevelCapInPvp) ? 0u : owner.m_unitData.MaxItemLevel;
|
||||
bool pvpBonus = owner.IsUsingPvpItemLevels();
|
||||
uint maxItemLevel = pvpBonus && itemTemplate.HasFlag(ItemFlags3.IgnoreItemLevelCapInPvp) ? 0u : owner.m_unitData.MaxItemLevel;
|
||||
|
||||
uint azeriteLevel = 0;
|
||||
AzeriteItem azeriteItem = ToAzeriteItem();
|
||||
|
||||
Reference in New Issue
Block a user