Core/Players: Defined all avg item level slots
Port From (https://github.com/TrinityCore/TrinityCore/commit/3f85fa7470789dbaedac5f3d74d00e1095e24ad1)
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@@ -1165,7 +1165,7 @@ namespace Game.Entities
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public UpdateField<ulong> Health = new(0, 31);
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public UpdateField<ulong> MaxHealth = new(32, 33);
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public UpdateField<uint> Level = new(32, 34);
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public UpdateField<int> EffectiveLevel = new(32, 35);
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public UpdateField<uint> EffectiveLevel = new(32, 35);
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public UpdateField<uint> ContentTuningID = new(32, 36);
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public UpdateField<int> ScalingLevelMin = new(32, 37);
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public UpdateField<int> ScalingLevelMax = new(32, 38);
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@@ -1325,7 +1325,7 @@ namespace Game.Entities
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}
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data.WriteUInt64(MaxHealth);
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data.WriteUInt32(Level);
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data.WriteInt32(EffectiveLevel);
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data.WriteUInt32(EffectiveLevel);
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data.WriteUInt32(ContentTuningID);
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data.WriteInt32(ScalingLevelMin);
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data.WriteInt32(ScalingLevelMax);
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@@ -1691,7 +1691,7 @@ namespace Game.Entities
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}
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if (changesMask[35])
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{
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data.WriteInt32(EffectiveLevel);
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data.WriteUInt32(EffectiveLevel);
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}
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if (changesMask[36])
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{
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