Core/Movement: Add some extra assertions to MotionMaster.
Port From (https://github.com/TrinityCore/TrinityCore/commit/792914fb518349ef270e6f769f343bbcd333b942)
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@@ -234,7 +234,12 @@ namespace Game.Movement
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{
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int nodeCount = _path.Count; //! Number of nodes in path.
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_endMapId = _path[nodeCount - 1].ContinentID; //! MapId of last node
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_preloadTargetNode = (uint)nodeCount - 3;
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if (nodeCount < 3)
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_preloadTargetNode = 0;
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else
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_preloadTargetNode = (uint)nodeCount - 3;
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_endGridX = _path[nodeCount - 1].Loc.X;
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_endGridY = _path[nodeCount - 1].Loc.Y;
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}
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