From eea4bd3fb00c49a34e636a08f8a0f23afcebedfd Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 29 Nov 2021 14:22:18 -0500 Subject: [PATCH] Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon Port From (https://github.com/TrinityCore/TrinityCore/commit/91bbaae81e083a354cfa786969d0d374bd6a8a77) --- Source/Game/DungeonFinding/LFGManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/DungeonFinding/LFGManager.cs b/Source/Game/DungeonFinding/LFGManager.cs index fe4deabaf..a6a60103e 100644 --- a/Source/Game/DungeonFinding/LFGManager.cs +++ b/Source/Game/DungeonFinding/LFGManager.cs @@ -1274,7 +1274,7 @@ namespace Game.DungeonFinding if (!fromOpcode) { // Select a player inside to be teleported to - for (GroupReference refe = group.GetFirstMember(); refe != null && mapid == 0; refe = refe.Next()) + for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player plrg = refe.GetSource(); if (plrg && plrg != player && plrg.GetMapId() == dungeon.map)