Misc fixes
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@@ -57,20 +57,20 @@ namespace Game.Movement
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}
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}
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class MotionMasterDelayedAction
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class DelayedAction
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{
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Action Action;
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Func<bool> Validator;
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public Action Action;
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public MotionMasterDelayedActionType Type;
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MotionMasterDelayedActionType Type;
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public MotionMasterDelayedAction(Action action, Func<bool> validator, MotionMasterDelayedActionType type)
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public DelayedAction(Action action, Func<bool> validator, MotionMasterDelayedActionType type)
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{
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Action = action;
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Validator = validator;
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Type = type;
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}
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public MotionMasterDelayedAction(Action action, MotionMasterDelayedActionType type)
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public DelayedAction(Action action, MotionMasterDelayedActionType type)
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{
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Action = action;
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Validator = () => true;
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@@ -96,7 +96,7 @@ namespace Game.Movement
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SortedSet<MovementGenerator> _generators { get; } = new(new MovementGeneratorComparator());
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MultiMap<uint, MovementGenerator> _baseUnitStatesMap { get; } = new();
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Queue<MotionMasterDelayedAction> _delayedActions { get; } = new();
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Queue<DelayedAction> _delayedActions { get; } = new();
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MotionMasterFlags _flags { get; set; }
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public MotionMaster(Unit unit)
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@@ -108,7 +108,7 @@ namespace Game.Movement
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{
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if (HasFlag(MotionMasterFlags.Update))
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{
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Initialize(), MotionMasterDelayedActionType.Initialize));
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_delayedActions.Enqueue(new DelayedAction(() => Initialize(), MotionMasterDelayedActionType.Initialize));
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return;
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}
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@@ -331,7 +331,7 @@ namespace Game.Movement
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return;
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if (HasFlag(MotionMasterFlags.Update))
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Add(movement, slot), MotionMasterDelayedActionType.Add));
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_delayedActions.Enqueue(new DelayedAction(() => Add(movement, slot), MotionMasterDelayedActionType.Add));
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else
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DirectAdd(movement, slot);
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}
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@@ -343,7 +343,7 @@ namespace Game.Movement
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if (HasFlag(MotionMasterFlags.Update))
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{
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Remove(movement, slot), MotionMasterDelayedActionType.Remove));
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_delayedActions.Enqueue(new DelayedAction(() => Remove(movement, slot), MotionMasterDelayedActionType.Remove));
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return;
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}
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@@ -375,7 +375,7 @@ namespace Game.Movement
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if (HasFlag(MotionMasterFlags.Update))
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{
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Remove(type, slot), MotionMasterDelayedActionType.RemoveType));
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_delayedActions.Enqueue(new DelayedAction(() => Remove(type, slot), MotionMasterDelayedActionType.RemoveType));
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return;
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}
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@@ -405,7 +405,7 @@ namespace Game.Movement
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{
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if (HasFlag(MotionMasterFlags.Update))
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{
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Clear(), MotionMasterDelayedActionType.Clear));
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_delayedActions.Enqueue(new DelayedAction(() => Clear(), MotionMasterDelayedActionType.Clear));
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return;
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}
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@@ -420,7 +420,7 @@ namespace Game.Movement
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if (HasFlag(MotionMasterFlags.Update))
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{
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Clear(slot), MotionMasterDelayedActionType.ClearSlot));
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_delayedActions.Enqueue(new DelayedAction(() => Clear(slot), MotionMasterDelayedActionType.ClearSlot));
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return;
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}
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@@ -444,7 +444,7 @@ namespace Game.Movement
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{
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if (HasFlag(MotionMasterFlags.Update))
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{
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Clear(mode), MotionMasterDelayedActionType.ClearMode));
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_delayedActions.Enqueue(new DelayedAction(() => Clear(mode), MotionMasterDelayedActionType.ClearMode));
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return;
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}
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@@ -459,7 +459,7 @@ namespace Game.Movement
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if (HasFlag(MotionMasterFlags.Update))
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{
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_delayedActions.Enqueue(new MotionMasterDelayedAction(() => Clear(priority), MotionMasterDelayedActionType.ClearPriority));
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_delayedActions.Enqueue(new DelayedAction(() => Clear(priority), MotionMasterDelayedActionType.ClearPriority));
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return;
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}
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