Core/Items: Implemented ItemLimitCategoryCondition.db2
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@@ -903,7 +903,7 @@ namespace Game
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}
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}
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if (limit_newcount > 0 && limit_newcount > limitEntry.Quantity)
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if (limit_newcount > 0 && limit_newcount > _player.GetItemLimitCategoryQuantity(limitEntry))
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{
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GetPlayer().SendEquipError(InventoryResult.ItemUniqueEquippableSocketed, itemTarget);
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return;
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