From ef247f9c1ad958bf04e0064f303b2fe63ca3c035 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 1 Mar 2021 11:04:29 -0500 Subject: [PATCH] Core/Spells: Fixes low level creatures dealing really high Damage. --- Source/Game/Spells/SpellInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Spells/SpellInfo.cs b/Source/Game/Spells/SpellInfo.cs index de1e40d02..7fbfa972f 100644 --- a/Source/Game/Spells/SpellInfo.cs +++ b/Source/Game/Spells/SpellInfo.cs @@ -3754,7 +3754,7 @@ namespace Game.Spells float basePointsPerLevel = RealPointsPerLevel; // TODO: this needs to be a float, not rounded int basePoints = CalcBaseValue(caster, target, castItemId, itemLevel); - float value = bp.HasValue ? bp.Value : BasePoints; + float value = bp.HasValue ? bp.Value : basePoints; float comboDamage = PointsPerResource; if (Scaling.Variance != 0)