Core/Movement: delay movement update in MotionMaster until its owner signals AddToWorld
Port From (https://github.com/TrinityCore/TrinityCore/commit/dfb2221552048512b4fda0c7e0c97ecf808106f9)
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@@ -430,6 +430,7 @@ namespace Game.Entities
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public override void AddToWorld()
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{
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base.AddToWorld();
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i_motionMaster.AddToWorld();
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RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.EnterWorld);
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}
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