From efc40de7537989fcae3b5b1c6c3fd09d9303acd6 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sun, 4 Sep 2022 11:37:02 -0400 Subject: [PATCH] Core/Loot: Fixes creatures not having any loot. --- Source/Game/Entities/Creature/Creature.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 4f6181d3f..9d9e04cc7 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -3283,6 +3283,8 @@ namespace Game.Entities public bool HasLootRecipient() { return !m_lootRecipient.IsEmpty() || !m_lootRecipientGroup.IsEmpty(); } + public override Loot GetLootForPlayer(Player player) { return loot; } + public LootModes GetLootMode() { return m_LootMode; } public bool HasLootMode(LootModes lootMode) { return Convert.ToBoolean(m_LootMode & lootMode); } public void SetLootMode(LootModes lootMode) { m_LootMode = lootMode; }