Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
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@@ -101,10 +101,6 @@ namespace Game.Entities
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for (var i = 0; i < EquipmentSlot.End; ++i)
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items.Append($"{m_corpseData.Items[i]} ");
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uint bytes1 = ((uint)m_corpseData.RaceID << 8) | ((uint)m_corpseData.Sex << 16) | ((uint)m_corpseData.SkinID << 24);
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uint bytes2 = ((uint)m_corpseData.FaceID) | ((uint)m_corpseData.HairStyleID << 8) | ((uint)m_corpseData.HairColorID << 16) | ((uint)m_corpseData.FacialHairStyleID << 24);
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byte index = 0;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE);
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stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // guid
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@@ -115,8 +111,8 @@ namespace Game.Entities
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stmt.AddValue(index++, GetMapId()); // mapId
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stmt.AddValue(index++, (uint)m_corpseData.DisplayID); // displayId
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stmt.AddValue(index++, items.ToString()); // itemCache
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stmt.AddValue(index++, bytes1); // bytes1
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stmt.AddValue(index++, bytes2); // bytes2
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stmt.AddValue(index++, m_corpseData.RaceID); // race
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stmt.AddValue(index++, m_corpseData.Sex); // gender
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stmt.AddValue(index++, (uint)m_corpseData.Flags); // flags
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stmt.AddValue(index++, (uint)m_corpseData.DynamicFlags); // dynFlags
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stmt.AddValue(index++, (uint)m_time); // time
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@@ -132,6 +128,18 @@ namespace Game.Entities
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stmt.AddValue(index++, phaseId); // PhaseId
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trans.Append(stmt);
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}
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foreach (var customization in m_corpseData.Customizations)
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{
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index = 0;
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE_CUSTOMIZATIONS);
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stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // OwnerGuid
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stmt.AddValue(index++, customization.ChrCustomizationOptionID);
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stmt.AddValue(index++, customization.ChrCustomizationChoiceID);
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trans.Append(stmt);
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}
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DB.Characters.CommitTransaction(trans);
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}
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public void DeleteFromDB(SQLTransaction trans)
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@@ -148,12 +156,16 @@ namespace Game.Entities
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSE_PHASES);
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stmt.AddValue(0, ownerGuid.GetCounter());
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DB.Characters.ExecuteOrAppend(trans, stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSE_CUSTOMIZATIONS);
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stmt.AddValue(0, ownerGuid.GetCounter());
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DB.Characters.ExecuteOrAppend(trans, stmt);
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}
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public bool LoadCorpseFromDB(ulong guid, SQLFields field)
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, guid FROM corpse WHERE mapId = ? AND instanceId = ?
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// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, race, gender, flags, dynFlags, time, corpseType, instanceId, guid FROM corpse WHERE mapId = ? AND instanceId = ?
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float posX = field.Read<float>(0);
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float posY = field.Read<float>(1);
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@@ -169,15 +181,8 @@ namespace Game.Entities
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for (uint index = 0; index < EquipmentSlot.End; ++index)
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SetItem(index, uint.Parse(items[(int)index]));
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uint bytes1 = field.Read<uint>(7);
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uint bytes2 = field.Read<uint>(8);
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SetRace((Race)((bytes1 >> 8) & 0xFF));
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SetSex((Gender)((bytes1 >> 16) & 0xFF));
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SetSkin((byte)((bytes1 >> 24) & 0xFF));
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SetFace((byte)(bytes2 & 0xFF));
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SetHairStyle((byte)((bytes2 >> 8) & 0xFF));
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SetHairColor((byte)((bytes2 >> 16) & 0xFF));
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SetFacialHairStyle((byte)((bytes2 >> 24) & 0xFF));
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SetRace((Race)field.Read<byte>(7));
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SetSex((Gender)field.Read<byte>(8));
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SetFlags((CorpseFlags)field.Read<byte>(9));
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SetCorpseDynamicFlags((CorpseDynFlags)field.Read<byte>(10));
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SetOwnerGUID(ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(14)));
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@@ -287,15 +292,21 @@ namespace Game.Entities
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public void SetDisplayId(uint displayId) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DisplayID), displayId); }
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public void SetRace(Race race) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.RaceID), (byte)race); }
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public void SetSex(Gender sex) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Sex), (byte)sex); }
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public void SetSkin(byte skin) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.SkinID), skin); }
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public void SetFace(byte face) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FaceID), face); }
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public void SetHairStyle(byte hairStyle) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.HairStyleID), hairStyle); }
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public void SetHairColor(byte hairColor) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.HairColorID), hairColor); }
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public void SetFacialHairStyle(byte facialHairStyle) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FacialHairStyleID), facialHairStyle); }
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public void SetFlags(CorpseFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Flags), (uint)flags); }
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public void SetFactionTemplate(int factionTemplate) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FactionTemplate), factionTemplate); }
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public void SetItem(uint slot, uint item) { SetUpdateFieldValue(ref m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Items, (int)slot), item); }
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public void SetCustomDisplayOption(uint slot, byte customDisplayOption) { SetUpdateFieldValue(ref m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.CustomDisplayOption, (int)slot), customDisplayOption); }
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public void SetCustomizations(List<ChrCustomizationChoice> customizations)
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{
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ClearDynamicUpdateFieldValues(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Customizations));
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foreach (var customization in customizations)
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{
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var newChoice = new ChrCustomizationChoice();
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newChoice.ChrCustomizationOptionID = customization.ChrCustomizationOptionID;
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newChoice.ChrCustomizationChoiceID = customization.ChrCustomizationChoiceID;
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AddDynamicUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Customizations), newChoice);
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}
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}
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public long GetGhostTime() { return m_time; }
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public void ResetGhostTime() { m_time = Time.UnixTime; }
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