Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
This commit is contained in:
@@ -1832,6 +1832,38 @@ namespace Game.Entities
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pair.Value.state = PlayerCurrencyState.Unchanged;
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}
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}
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public static void SavePlayerCustomizations(SQLTransaction trans, ulong guid, List<ChrCustomizationChoice> customizations)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_CUSTOMIZATIONS);
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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foreach (var customization in customizations)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_CUSTOMIZATION);
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stmt.AddValue(0, guid);
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stmt.AddValue(1, customization.ChrCustomizationOptionID);
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stmt.AddValue(2, customization.ChrCustomizationChoiceID);
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trans.Append(stmt);
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}
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}
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public static void SaveCustomizations(SQLTransaction trans, ulong guid, List<ChrCustomizationChoice> customizations)
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{
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SavePlayerCustomizations(trans, guid, customizations);
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}
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void _SaveCustomizations(SQLTransaction trans)
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{
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if (!m_customizationsChanged)
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return;
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m_customizationsChanged = false;
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SavePlayerCustomizations(trans, GetGUID().GetCounter(), m_playerData.Customizations);
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}
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void _SaveActions(SQLTransaction trans)
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{
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PreparedStatement stmt = null;
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@@ -2418,19 +2450,86 @@ namespace Game.Entities
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SQLResult result = holder.GetResult(PlayerLoginQueryLoad.From);
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if (result.IsEmpty())
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{
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string name;
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Global.CharacterCacheStorage.GetCharacterNameByGuid(guid, out name);
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Log.outError(LogFilter.Player, "Player {0} {1} not found in table `characters`, can't load. ", name, guid.ToString());
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Global.CharacterCacheStorage.GetCharacterNameByGuid(guid, out string cacheName);
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Log.outError(LogFilter.Player, "Player {0} {1} not found in table `characters`, can't load. ", cacheName, guid.ToString());
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return false;
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}
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uint dbAccountId = result.Read<uint>(1);
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int fieldIndex = 1;
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uint accountId = result.Read<uint>(fieldIndex++);
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string name = result.Read<string>(fieldIndex++);
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Race race = (Race)result.Read<byte>(fieldIndex++);
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Class class_ = (Class)result.Read<byte>(fieldIndex++);
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Gender gender = (Gender)result.Read<byte>(fieldIndex++);
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byte level = result.Read<byte>(fieldIndex++);
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uint xp = result.Read<uint>(fieldIndex++);
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ulong money = result.Read<ulong>(fieldIndex++);
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byte inventorySlots = result.Read<byte>(fieldIndex++);
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byte bankSlots = result.Read<byte>(fieldIndex++);
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PlayerRestState restState = (PlayerRestState)result.Read<byte>(fieldIndex++);
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PlayerFlags playerFlags = (PlayerFlags)result.Read<uint>(fieldIndex++);
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PlayerFlagsEx playerFlagsEx = (PlayerFlagsEx)result.Read<uint>(fieldIndex++);
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float position_x = result.Read<float>(fieldIndex++);
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float position_y = result.Read<float>(fieldIndex++);
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float position_z = result.Read<float>(fieldIndex++);
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uint mapId = result.Read<ushort>(fieldIndex++);
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float orientation = result.Read<float>(fieldIndex++);
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string taximask = result.Read<string>(fieldIndex++);
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byte cinematic = result.Read<byte>(fieldIndex++);
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uint totaltime = result.Read<uint> (fieldIndex++);
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uint leveltime = result.Read<uint>(fieldIndex++);
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float rest_bonus = result.Read<float>(fieldIndex++);
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uint logout_time = result.Read<uint>(fieldIndex++);
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byte is_logout_resting = result.Read<byte>(fieldIndex++);
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uint resettalents_cost = result.Read<uint>(fieldIndex++);
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uint resettalents_time = result.Read<uint>(fieldIndex++);
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uint primarySpecialization = result.Read<uint>(fieldIndex++);
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float trans_x = result.Read<float>(fieldIndex++);
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float trans_y = result.Read<float>(fieldIndex++);
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float trans_z = result.Read<float>(fieldIndex++);
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float trans_o = result.Read<float>(fieldIndex++);
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ulong transguid = result.Read<ulong>(fieldIndex++);
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PlayerExtraFlags extra_flags = (PlayerExtraFlags)result.Read<ushort>(fieldIndex++);
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byte stable_slots = result.Read<byte>(fieldIndex++);
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ushort at_login = result.Read<ushort>(fieldIndex++);
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ushort zone = result.Read<ushort>(fieldIndex++);
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byte online = result.Read<byte>(fieldIndex++);
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uint death_expire_time = result.Read<uint>(fieldIndex++);
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string taxi_path = result.Read<string>(fieldIndex++);
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Difficulty dungeonDifficulty = (Difficulty)result.Read<byte>(fieldIndex++);
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uint totalKills = result.Read<uint>(fieldIndex++);
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ushort todayKills = result.Read<ushort>(fieldIndex++);
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ushort yesterdayKills = result.Read<ushort>(fieldIndex++);
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uint chosenTitle = result.Read<uint>(fieldIndex++);
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uint watchedFaction = result.Read<uint>(fieldIndex++);
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byte drunk = result.Read<byte>(fieldIndex++);
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uint health = result.Read<uint>(fieldIndex++);
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uint[] powers = new uint[(int)PowerType.MaxPerClass];
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for (var i = 0; fieldIndex < powers.Length; ++i)
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powers[i] = result.Read<uint>(fieldIndex++);
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uint instance_id = result.Read<uint>(fieldIndex++);
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byte activeTalentGroup = result.Read<byte>(fieldIndex++);
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uint lootSpecId = result.Read<uint>(fieldIndex++);
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string exploredZones = result.Read<string>(fieldIndex++);
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string knownTitles = result.Read<string>(fieldIndex++);
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byte actionBars = result.Read<byte>(fieldIndex++);
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Difficulty raidDifficulty = (Difficulty)result.Read<byte>(fieldIndex++);
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Difficulty legacyRaidDifficulty = (Difficulty)result.Read<byte>(fieldIndex++);
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byte fishingSteps = result.Read<byte>(fieldIndex++);
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uint honor = result.Read<uint>(fieldIndex++);
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uint honorLevel = result.Read<uint>(fieldIndex++);
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PlayerRestState honorRestState = (PlayerRestState)result.Read<byte>(fieldIndex++);
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float honorRestBonus = result.Read<float>(fieldIndex++);
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byte numRespecs = result.Read<byte>(fieldIndex++);
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// check if the character's account in the db and the logged in account match.
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// player should be able to load/delete character only with correct account!
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if (dbAccountId != GetSession().GetAccountId())
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if (accountId != GetSession().GetAccountId())
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{
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Log.outError(LogFilter.Player, "Player (GUID: {0}) loading from wrong account (is: {1}, should be: {2})", GetGUID().ToString(), GetSession().GetAccountId(), dbAccountId);
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Log.outError(LogFilter.Player, "Player (GUID: {0}) loading from wrong account (is: {1}, should be: {2})", GetGUID().ToString(), GetSession().GetAccountId(), accountId);
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return false;
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}
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@@ -2443,7 +2542,7 @@ namespace Game.Entities
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_Create(guid);
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SetName(result.Read<string>(2));
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SetName(name);
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// check name limitations
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if (ObjectManager.CheckPlayerName(GetName(), GetSession().GetSessionDbcLocale()) != ResponseCodes.CharNameSuccess ||
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@@ -2456,18 +2555,18 @@ namespace Game.Entities
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return false;
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}
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// overwrite possible wrong/corrupted guid
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.WowAccount), GetSession().GetAccountGUID());
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Gender gender = (Gender)result.Read<byte>(5);
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.WowAccount), GetSession().GetAccountGUID());
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BnetAccount), GetSession().GetBattlenetAccountGUID());
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if (gender >= Gender.None)
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{
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Log.outError(LogFilter.Player, "Player {0} has wrong gender ({1}), can't be loaded.", guid.ToString(), gender);
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return false;
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}
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SetRace((Race)result.Read<byte>(3));
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SetClass((Class)result.Read<byte>(4));
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SetRace(race);
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SetClass(class_);
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SetGender(gender);
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// check if race/class combination is valid
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@@ -2478,19 +2577,19 @@ namespace Game.Entities
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return false;
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}
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SetLevel(result.Read<uint>(6));
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SetXP(result.Read<uint>(7));
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SetLevel(level);
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SetXP(xp);
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StringArray exploredZones = new StringArray(result.Read<string>(66), ' ');
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if (exploredZones.Length == PlayerConst.ExploredZonesSize * 2)
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for (int i = 0; i < exploredZones.Length; ++i)
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SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ExploredZones, i / 2), (ulong)((long.Parse(exploredZones[i])) << (32 * (i % 2))));
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StringArray exploredZonesStrings = new StringArray(exploredZones, ' ');
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if (exploredZonesStrings.Length == PlayerConst.ExploredZonesSize * 2)
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for (int i = 0; i < exploredZonesStrings.Length; ++i)
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SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ExploredZones, i / 2), (ulong)((long.Parse(exploredZonesStrings[i])) << (32 * (i % 2))));
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StringArray knownTitles = new StringArray(result.Read<string>(67), ' ');
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if ((knownTitles.Length % 2) == 0)
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StringArray knownTitlesStrings = new StringArray(knownTitles, ' ');
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if ((knownTitlesStrings.Length % 2) == 0)
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{
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for (int i = 0; i < knownTitles.Length; ++i)
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SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.KnownTitles, i / 2), (ulong)((long.Parse(knownTitles[i])) << (32 * (i % 2))));
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for (int i = 0; i < knownTitlesStrings.Length; ++i)
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SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.KnownTitles, i / 2), (ulong)((long.Parse(knownTitlesStrings[i])) << (32 * (i % 2))));
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}
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SetObjectScale(1.0f);
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@@ -2500,42 +2599,42 @@ namespace Game.Entities
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m_achievementSys.LoadFromDB(holder.GetResult(PlayerLoginQueryLoad.Achievements), holder.GetResult(PlayerLoginQueryLoad.CriteriaProgress));
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m_questObjectiveCriteriaMgr.LoadFromDB(holder.GetResult(PlayerLoginQueryLoad.QuestStatusObjectivesCriteria), holder.GetResult(PlayerLoginQueryLoad.QuestStatusObjectivesCriteriaProgress));
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ulong money = result.Read<ulong>(8);
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if (money > PlayerConst.MaxMoneyAmount)
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money = PlayerConst.MaxMoneyAmount;
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SetMoney(money);
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SetMoney(Math.Min(money, PlayerConst.MaxMoneyAmount));
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Array<byte> customDisplay = new Array<byte>(PlayerConst.CustomDisplaySize);
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customDisplay[0] = result.Read<byte>(14);
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customDisplay[1] = result.Read<byte>(15);
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customDisplay[2] = result.Read<byte>(16);
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List<ChrCustomizationChoice> customizations = new List<ChrCustomizationChoice>();
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SQLResult customizationsResult = holder.GetResult(PlayerLoginQueryLoad.Customizations);
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if (!customizationsResult.IsEmpty())
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{
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do
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{
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SetSkinId(result.Read<byte>(9));
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SetFaceId(result.Read<byte>(10));
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SetHairStyleId(result.Read<byte>(11));
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SetHairColorId(result.Read<byte>(12));
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SetFacialHairStyleId(result.Read<byte>(13));
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for (byte i = 0; i < PlayerConst.CustomDisplaySize; ++i)
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SetCustomDisplayOption(i, customDisplay[i]);
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SetInventorySlotCount(result.Read<byte>(17));
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SetBankBagSlotCount(result.Read<byte>(18));
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ChrCustomizationChoice choice;
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choice.ChrCustomizationOptionID = customizationsResult.Read<uint>(0);
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choice.ChrCustomizationChoiceID = customizationsResult.Read<uint>(1);
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customizations.Add(choice);
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} while (customizationsResult.NextRow());
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}
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SetCustomizations(customizations, false);
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SetInventorySlotCount(inventorySlots);
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SetBankBagSlotCount(bankSlots);
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SetNativeSex(gender);
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.Inebriation), result.Read<byte>(55));
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SetPlayerFlags((PlayerFlags)result.Read<uint>(20));
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SetPlayerFlagsEx((PlayerFlagsEx)result.Read<uint>(21));
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SetWatchedFactionIndex(result.Read<uint>(54));
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.Inebriation), drunk);
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SetPlayerFlags(playerFlags);
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SetPlayerFlagsEx(playerFlagsEx);
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SetWatchedFactionIndex(watchedFaction);
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if (!ValidateAppearance((Race)result.Read<byte>(3), (Class)result.Read<byte>(4), (Gender)gender,
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m_playerData.HairStyleID, m_playerData.HairColorID, m_playerData.FaceID, m_playerData.FacialHairStyleID, m_playerData.SkinID, customDisplay))
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if (!GetSession().ValidateAppearance(GetRace(), GetClass(), gender, customizations))
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{
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Log.outError(LogFilter.Player, "Player {0} has wrong Appearance values (Hair/Skin/Color), can't be loaded.", guid.ToString());
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return false;
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}
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// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
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SetMultiActionBars(result.Read<byte>(68));
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SetMultiActionBars(actionBars);
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m_fishingSteps = result.Read<byte>(71);
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m_fishingSteps = fishingSteps;
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InitDisplayIds();
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@@ -2560,27 +2659,20 @@ namespace Game.Entities
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InitPrimaryProfessions(); // to max set before any spell loaded
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// init saved position, and fix it later if problematic
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ulong transLowGUID = result.Read<ulong>(41);
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Relocate(position_x, position_y, position_z, orientation);
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Relocate(result.Read<float>(22), result.Read<float>(23), result.Read<float>(24), result.Read<float>(26));
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SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(dungeonDifficulty));
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SetRaidDifficultyID(CheckLoadedRaidDifficultyID(raidDifficulty));
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SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(legacyRaidDifficulty));
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uint mapId = result.Read<uint>(25);
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uint instanceId = result.Read<uint>(63);
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var RelocateToHomebind = new Action(() => { mapId = homebind.GetMapId(); instanceId = 0; Relocate(homebind); });
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SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID((Difficulty)result.Read<byte>(49)));
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SetRaidDifficultyID(CheckLoadedRaidDifficultyID((Difficulty)result.Read<byte>(69)));
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SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID((Difficulty)result.Read<byte>(70)));
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string taxi_nodes = result.Read<string>(48);
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var RelocateToHomebind = new Action(() => { mapId = (ushort)homebind.GetMapId(); instance_id = 0; Relocate(homebind); });
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_LoadGroup(holder.GetResult(PlayerLoginQueryLoad.Group));
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_LoadCurrency(holder.GetResult(PlayerLoginQueryLoad.Currency));
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LifetimeHonorableKills), result.Read<uint>(50));
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TodayHonorableKills), result.Read<ushort>(51));
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.YesterdayHonorableKills), result.Read<ushort>(52));
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LifetimeHonorableKills), totalKills);
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TodayHonorableKills), todayKills);
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.YesterdayHonorableKills), yesterdayKills);
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_LoadBoundInstances(holder.GetResult(PlayerLoginQueryLoad.BoundInstances));
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_LoadInstanceTimeRestrictions(holder.GetResult(PlayerLoginQueryLoad.InstanceLockTimes));
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@@ -2632,7 +2724,7 @@ namespace Game.Entities
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// Do not look for instance if bg not found
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WorldLocation _loc = GetBattlegroundEntryPoint();
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mapId = _loc.GetMapId();
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instanceId = 0;
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instance_id = 0;
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if (mapId == 0xFFFFFFFF) // BattlegroundEntry Point not found (???)
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{
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@@ -2647,9 +2739,9 @@ namespace Game.Entities
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}
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}
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// currently we do not support transport in bg
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else if (transLowGUID != 0)
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else if (transguid != 0)
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{
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ObjectGuid transGUID = ObjectGuid.Create(HighGuid.Transport, transLowGUID);
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ObjectGuid transGUID = ObjectGuid.Create(HighGuid.Transport, transguid);
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Transport transport = null;
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Transport go = Global.ObjAccessor.FindTransport(transGUID);
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@@ -2658,10 +2750,11 @@ namespace Game.Entities
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if (transport)
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{
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float x = result.Read<float>(37);
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float y = result.Read<float>(38);
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float z = result.Read<float>(39);
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float o = result.Read<float>(40);
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float x = trans_x;
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float y = trans_y;
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float z = trans_z;
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float o = trans_o;
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m_movementInfo.transport.pos = new Position(x, y, z, o);
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transport.CalculatePassengerPosition(ref x, ref y, ref z, ref o);
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@@ -2671,8 +2764,7 @@ namespace Game.Entities
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Math.Abs(m_movementInfo.transport.pos.posY) > 250.0f ||
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Math.Abs(m_movementInfo.transport.pos.posZ) > 250.0f)
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{
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Log.outError(LogFilter.Player, "Player (guidlow {0}) have invalid transport coordinates (X: {1} Y: {2} Z: {3} O: {4}). Teleport to bind location.",
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guid.ToString(), x, y, z, o);
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Log.outError(LogFilter.Player, "Player (guidlow {0}) have invalid transport coordinates (X: {1} Y: {2} Z: {3} O: {4}). Teleport to bind location.", guid.ToString(), x, y, z, o);
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m_movementInfo.transport.Reset();
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RelocateToHomebind();
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@@ -2687,16 +2779,15 @@ namespace Game.Entities
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}
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else
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{
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Log.outError(LogFilter.Player, "Player (guidlow {0}) have problems with transport guid ({1}). Teleport to bind location.",
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guid.ToString(), transLowGUID);
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Log.outError(LogFilter.Player, "Player (guidlow {0}) have problems with transport guid ({1}). Teleport to bind location.", guid.ToString(), transguid);
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RelocateToHomebind();
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}
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}
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// currently we do not support taxi in instance
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else if (!string.IsNullOrEmpty(taxi_nodes))
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else if (!taxi_path.IsEmpty())
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{
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instanceId = 0;
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instance_id = 0;
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// Not finish taxi flight path
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if (m_bgData.HasTaxiPath())
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@@ -2704,7 +2795,7 @@ namespace Game.Entities
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for (int i = 0; i < 2; ++i)
|
||||
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
|
||||
}
|
||||
if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
|
||||
if (!m_taxi.LoadTaxiDestinationsFromString(taxi_path, GetTeam()))
|
||||
{
|
||||
// problems with taxi path loading
|
||||
TaxiNodesRecord nodeEntry = null;
|
||||
@@ -2753,19 +2844,20 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
// fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced.CreateInstance)
|
||||
if (instanceId != 0)
|
||||
if (instance_id != 0)
|
||||
{
|
||||
InstanceSave save = GetInstanceSave(mapId);
|
||||
if (save != null)
|
||||
if (save.GetInstanceId() != instanceId)
|
||||
instanceId = 0;
|
||||
if (save.GetInstanceId() != instance_id)
|
||||
instance_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// NOW player must have valid map
|
||||
// load the player's map here if it's not already loaded
|
||||
if (!map)
|
||||
map = Global.MapMgr.CreateMap(mapId, this, instanceId);
|
||||
map = Global.MapMgr.CreateMap(mapId, this, instance_id);
|
||||
|
||||
AreaTriggerStruct areaTrigger = null;
|
||||
bool check = false;
|
||||
|
||||
@@ -2802,7 +2894,7 @@ namespace Game.Entities
|
||||
areaTrigger = Global.ObjectMgr.GetGoBackTrigger(mapId);
|
||||
check = true;
|
||||
}
|
||||
else if (instanceId != 0 && Global.InstanceSaveMgr.GetInstanceSave(instanceId) == null) // ... and instance is reseted then look for entrance.
|
||||
else if (instance_id != 0 && Global.InstanceSaveMgr.GetInstanceSave(instance_id) == null) // ... and instance is reseted then look for entrance.
|
||||
{
|
||||
areaTrigger = Global.ObjectMgr.GetMapEntranceTrigger(mapId);
|
||||
check = true;
|
||||
@@ -2857,7 +2949,7 @@ namespace Game.Entities
|
||||
SaveRecallPosition();
|
||||
|
||||
long now = Time.UnixTime;
|
||||
long logoutTime = result.Read<int>(32);
|
||||
long logoutTime = logout_time;
|
||||
|
||||
// since last logout (in seconds)
|
||||
uint time_diff = (uint)(now - logoutTime);
|
||||
@@ -2870,32 +2962,30 @@ namespace Game.Entities
|
||||
|
||||
SetDrunkValue(newDrunkValue);
|
||||
|
||||
m_cinematic = result.Read<byte>(28);
|
||||
m_PlayedTimeTotal = result.Read<uint>(29);
|
||||
m_PlayedTimeLevel = result.Read<uint>(30);
|
||||
m_cinematic = cinematic;
|
||||
m_PlayedTimeTotal = totaltime;
|
||||
m_PlayedTimeLevel = leveltime;
|
||||
|
||||
SetTalentResetCost(result.Read<uint>(34));
|
||||
SetTalentResetTime(result.Read<uint>(35));
|
||||
SetTalentResetCost(resettalents_cost);
|
||||
SetTalentResetTime(resettalents_time);
|
||||
|
||||
m_taxi.LoadTaxiMask(result.Read<string>(27)); // must be before InitTaxiNodesForLevel
|
||||
m_taxi.LoadTaxiMask(taximask); // must be before InitTaxiNodesForLevel
|
||||
|
||||
PlayerExtraFlags extraflags = (PlayerExtraFlags)result.Read<uint>(42);
|
||||
|
||||
m_stableSlots = result.Read<byte>(43);
|
||||
m_stableSlots = stable_slots;
|
||||
if (m_stableSlots > 4)
|
||||
{
|
||||
Log.outError(LogFilter.Player, "Player can have not more {0} stable slots, but have in DB {1}", 4, m_stableSlots);
|
||||
m_stableSlots = 4;
|
||||
}
|
||||
|
||||
atLoginFlags = (AtLoginFlags)result.Read<uint>(44);
|
||||
atLoginFlags = (AtLoginFlags)at_login;
|
||||
|
||||
// Honor system
|
||||
// Update Honor kills data
|
||||
m_lastHonorUpdateTime = logoutTime;
|
||||
UpdateHonorFields();
|
||||
|
||||
m_deathExpireTime = result.Read<uint>(47);
|
||||
m_deathExpireTime = death_expire_time;
|
||||
if (m_deathExpireTime > now + PlayerConst.MaxDeathCount * PlayerConst.DeathExpireStep)
|
||||
m_deathExpireTime = now + PlayerConst.MaxDeathCount * PlayerConst.DeathExpireStep - 1;
|
||||
|
||||
@@ -2910,20 +3000,19 @@ namespace Game.Entities
|
||||
InitRunes();
|
||||
|
||||
// rest bonus can only be calculated after InitStatsForLevel()
|
||||
_restMgr.LoadRestBonus(RestTypes.XP, (PlayerRestState)result.Read<byte>(19), result.Read<float>(31));
|
||||
_restMgr.LoadRestBonus(RestTypes.XP, restState, rest_bonus);
|
||||
|
||||
// load skills after InitStatsForLevel because it triggering aura apply also
|
||||
_LoadSkills(holder.GetResult(PlayerLoginQueryLoad.Skills));
|
||||
UpdateSkillsForLevel();
|
||||
|
||||
SetNumRespecs(result.Read<byte>(76));
|
||||
SetPrimarySpecialization(result.Read<uint>(36));
|
||||
SetActiveTalentGroup(result.Read<byte>(64));
|
||||
SetNumRespecs(numRespecs);
|
||||
SetPrimarySpecialization(primarySpecialization);
|
||||
SetActiveTalentGroup(activeTalentGroup);
|
||||
ChrSpecializationRecord primarySpec = CliDB.ChrSpecializationStorage.LookupByKey(GetPrimarySpecialization());
|
||||
if (primarySpec == null || primarySpec.ClassID != (byte)GetClass() || GetActiveTalentGroup() >= PlayerConst.MaxSpecializations)
|
||||
ResetTalentSpecialization();
|
||||
|
||||
uint lootSpecId = result.Read<byte>(65);
|
||||
ChrSpecializationRecord chrSpec = CliDB.ChrSpecializationStorage.LookupByKey(lootSpecId);
|
||||
if (chrSpec != null)
|
||||
{
|
||||
@@ -2986,11 +3075,10 @@ namespace Game.Entities
|
||||
|
||||
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
||||
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
||||
uint curTitle = result.Read<uint>(53);
|
||||
if (curTitle != 0 && !HasTitle(curTitle))
|
||||
curTitle = 0;
|
||||
if (chosenTitle != 0 && !HasTitle(chosenTitle))
|
||||
chosenTitle = 0;
|
||||
|
||||
SetChosenTitle(curTitle);
|
||||
SetChosenTitle(chosenTitle);
|
||||
|
||||
// has to be called after last Relocate() in Player.LoadFromDB
|
||||
SetFallInformation(0, GetPositionZ());
|
||||
@@ -3009,14 +3097,13 @@ namespace Game.Entities
|
||||
UpdateAllStats();
|
||||
|
||||
// restore remembered power/health values (but not more max values)
|
||||
uint savedHealth = result.Read<uint>(56);
|
||||
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
|
||||
SetHealth(health > GetMaxHealth() ? GetMaxHealth() : health);
|
||||
int loadedPowers = 0;
|
||||
for (PowerType i = 0; i < PowerType.Max; ++i)
|
||||
{
|
||||
if (Global.DB2Mgr.GetPowerIndexByClass(i, GetClass()) != (int)PowerType.Max)
|
||||
{
|
||||
uint savedPower = result.Read<uint>(56 + loadedPowers);
|
||||
uint savedPower = powers[loadedPowers];
|
||||
uint maxPower = m_unitData.MaxPower[loadedPowers];
|
||||
SetPower(i, (int)(savedPower > maxPower ? maxPower : savedPower));
|
||||
if (++loadedPowers >= (int)PowerType.MaxPerClass)
|
||||
@@ -3025,7 +3112,7 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
for (; loadedPowers < (int)PowerType.MaxPerClass; ++loadedPowers)
|
||||
SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Power, (int)loadedPowers), 0);
|
||||
SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Power, loadedPowers), 0);
|
||||
|
||||
SetPower(PowerType.LunarPower, 0);
|
||||
// Init rune recharge
|
||||
@@ -3054,7 +3141,7 @@ namespace Game.Entities
|
||||
case 1: SetGameMaster(true);
|
||||
break; // enable
|
||||
case 2: // save state
|
||||
if (extraflags.HasAnyFlag(PlayerExtraFlags.GMOn))
|
||||
if (extra_flags.HasAnyFlag(PlayerExtraFlags.GMOn))
|
||||
SetGameMaster(true);
|
||||
break;
|
||||
}
|
||||
@@ -3067,7 +3154,7 @@ namespace Game.Entities
|
||||
case 1:
|
||||
break; // visible
|
||||
case 2: // save state
|
||||
if (extraflags.HasAnyFlag(PlayerExtraFlags.GMInvisible))
|
||||
if (extra_flags.HasAnyFlag(PlayerExtraFlags.GMInvisible))
|
||||
SetGMVisible(false);
|
||||
break;
|
||||
}
|
||||
@@ -3080,7 +3167,7 @@ namespace Game.Entities
|
||||
case 1: SetGMChat(true);
|
||||
break; // enable
|
||||
case 2: // save state
|
||||
if (extraflags.HasAnyFlag(PlayerExtraFlags.GMChat))
|
||||
if (extra_flags.HasAnyFlag(PlayerExtraFlags.GMChat))
|
||||
SetGMChat(true);
|
||||
break;
|
||||
}
|
||||
@@ -3093,7 +3180,7 @@ namespace Game.Entities
|
||||
case 1: SetAcceptWhispers(true);
|
||||
break; // enable
|
||||
case 2: // save state
|
||||
if (extraflags.HasAnyFlag(PlayerExtraFlags.AcceptWhispers))
|
||||
if (extra_flags.HasAnyFlag(PlayerExtraFlags.AcceptWhispers))
|
||||
SetAcceptWhispers(true);
|
||||
break;
|
||||
}
|
||||
@@ -3118,16 +3205,16 @@ namespace Game.Entities
|
||||
holder.GetResult(PlayerLoginQueryLoad.GarrisonFollowerAbilities)))
|
||||
_garrison = garrison;
|
||||
|
||||
_InitHonorLevelOnLoadFromDB(result.Read<uint>(72), result.Read<uint>(73));
|
||||
_InitHonorLevelOnLoadFromDB(honor, honorLevel);
|
||||
|
||||
_restMgr.LoadRestBonus(RestTypes.Honor, (PlayerRestState)result.Read<byte>(74), result.Read<float>(75));
|
||||
_restMgr.LoadRestBonus(RestTypes.Honor, honorRestState, honorRestBonus);
|
||||
if (time_diff > 0)
|
||||
{
|
||||
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
|
||||
float bubble0 = 0.031f;
|
||||
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
|
||||
float bubble1 = 0.125f;
|
||||
float bubble = result.Read<byte>(33) > 0
|
||||
float bubble = is_logout_resting > 0
|
||||
? bubble1 * WorldConfig.GetFloatValue(WorldCfg.RateRestOfflineInTavernOrCity)
|
||||
: bubble0 * WorldConfig.GetFloatValue(WorldCfg.RateRestOfflineInWilderness);
|
||||
|
||||
@@ -3191,15 +3278,8 @@ namespace Game.Entities
|
||||
stmt.AddValue(index++, (byte)GetClass());
|
||||
stmt.AddValue(index++, (byte)m_playerData.NativeSex); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
||||
stmt.AddValue(index++, GetLevel());
|
||||
stmt.AddValue(index++, (uint)m_activePlayerData.XP);
|
||||
stmt.AddValue(index++, (uint)GetNativeSex());
|
||||
stmt.AddValue(index++, GetMoney());
|
||||
stmt.AddValue(index++, (byte)m_playerData.SkinID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.FaceID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.HairStyleID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.HairColorID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.FacialHairStyleID);
|
||||
for (int i = 0; i < PlayerConst.CustomDisplaySize; ++i)
|
||||
stmt.AddValue(index++, m_playerData.CustomDisplayOption[i]);
|
||||
stmt.AddValue(index++, GetInventorySlotCount());
|
||||
stmt.AddValue(index++, GetBankBagSlotCount());
|
||||
stmt.AddValue(index++, (byte)m_activePlayerData.RestInfo[(int)RestTypes.XP].StateID);
|
||||
@@ -3321,17 +3401,8 @@ namespace Game.Entities
|
||||
stmt.AddValue(index++, (byte)GetClass());
|
||||
stmt.AddValue(index++, (byte)m_playerData.NativeSex); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
||||
stmt.AddValue(index++, GetLevel());
|
||||
stmt.AddValue(index++, (uint)m_activePlayerData.XP);
|
||||
stmt.AddValue(index++, (uint)GetNativeSex());
|
||||
stmt.AddValue(index++, GetMoney());
|
||||
stmt.AddValue(index++, (byte)m_playerData.SkinID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.FaceID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.HairStyleID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.HairColorID);
|
||||
stmt.AddValue(index++, (byte)m_playerData.FacialHairStyleID);
|
||||
|
||||
for (int i = 0; i < PlayerConst.CustomDisplaySize; ++i)
|
||||
stmt.AddValue(index++, m_playerData.CustomDisplayOption[i]);
|
||||
|
||||
stmt.AddValue(index++, GetInventorySlotCount());
|
||||
stmt.AddValue(index++, GetBankBagSlotCount());
|
||||
stmt.AddValue(index++, (byte)m_activePlayerData.RestInfo[(int)RestTypes.XP].StateID);
|
||||
@@ -3485,6 +3556,7 @@ namespace Game.Entities
|
||||
if (m_mailsUpdated) //save mails only when needed
|
||||
_SaveMail(characterTransaction);
|
||||
|
||||
_SaveCustomizations(characterTransaction);
|
||||
_SaveBGData(characterTransaction);
|
||||
_SaveInventory(characterTransaction);
|
||||
_SaveVoidStorage(characterTransaction);
|
||||
@@ -3807,6 +3879,10 @@ namespace Game.Entities
|
||||
stmt.AddValue(0, guid);
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_CUSTOMIZATIONS);
|
||||
stmt.AddValue(0, guid);
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_PLAYER_ACCOUNT_DATA);
|
||||
stmt.AddValue(0, guid);
|
||||
trans.Append(stmt);
|
||||
|
||||
Reference in New Issue
Block a user