Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
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@@ -144,7 +144,8 @@ namespace Game
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{
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// Get Random dungeons that can be done at a certain level and expansion
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uint level = GetPlayer().GetLevel();
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List<uint> randomDungeons = Global.LFGMgr.GetRandomAndSeasonalDungeons(level, (uint)GetExpansion());
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uint contentTuningReplacementConditionMask = GetPlayer().m_playerData.CtrOptions.GetValue().ContentTuningConditionMask;
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var randomDungeons = Global.LFGMgr.GetRandomAndSeasonalDungeons(level, (uint)GetExpansion(), contentTuningReplacementConditionMask);
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LfgPlayerInfo lfgPlayerInfo = new LfgPlayerInfo();
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