Core/DataStores: Updated db2 structures to 9.0.2

Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
This commit is contained in:
hondacrx
2020-12-12 23:20:41 -05:00
parent 18d2b7bb80
commit f0037ab99f
86 changed files with 12653 additions and 2811 deletions
+5 -12
View File
@@ -355,11 +355,11 @@ namespace Game
Values[WorldCfg.CharacterCreatingDisabledRacemask] = GetDefaultValue("CharacterCreating.Disabled.RaceMask", 0);
Values[WorldCfg.CharacterCreatingDisabledClassmask] = GetDefaultValue("CharacterCreating.Disabled.ClassMask", 0);
Values[WorldCfg.CharactersPerRealm] = GetDefaultValue("CharactersPerRealm", 16);
if ((int)Values[WorldCfg.CharactersPerRealm] < 1 || (int)Values[WorldCfg.CharactersPerRealm] > 16)
Values[WorldCfg.CharactersPerRealm] = GetDefaultValue("CharactersPerRealm", 50);
if ((int)Values[WorldCfg.CharactersPerRealm] < 1 || (int)Values[WorldCfg.CharactersPerRealm] > 200)
{
Log.outError(LogFilter.ServerLoading, "CharactersPerRealm ({0}) must be in range 1..16. Set to 16.", Values[WorldCfg.CharactersPerRealm]);
Values[WorldCfg.CharactersPerRealm] = 16;
Log.outError(LogFilter.ServerLoading, "CharactersPerRealm ({0}) must be in range 1..200. Set to 200.", Values[WorldCfg.CharactersPerRealm]);
Values[WorldCfg.CharactersPerRealm] = 200;
}
// must be after CharactersPerRealm
@@ -370,14 +370,7 @@ namespace Game
Values[WorldCfg.CharactersPerAccount] = Values[WorldCfg.CharactersPerRealm];
}
Values[WorldCfg.DemonHuntersPerRealm] = GetDefaultValue("DemonHuntersPerRealm", 1);
if ((int)Values[WorldCfg.DemonHuntersPerRealm] < 0 || (int)Values[WorldCfg.DemonHuntersPerRealm] > 12)
{
Log.outError(LogFilter.ServerLoading, "DemonHuntersPerRealm ({0}) must be in range 0..12. Set to 1.", Values[WorldCfg.DemonHuntersPerRealm]);
Values[WorldCfg.DemonHuntersPerRealm] = 1;
}
Values[WorldCfg.CharacterCreatingMinLevelForDemonHunter] = GetDefaultValue("CharacterCreating.MinLevelForDemonHunter", 70);
Values[WorldCfg.CharacterCreatingMinLevelForDemonHunter] = GetDefaultValue("CharacterCreating.MinLevelForDemonHunter", 0);
Values[WorldCfg.SkipCinematics] = GetDefaultValue("SkipCinematics", 0);
if ((int)Values[WorldCfg.SkipCinematics] < 0 || (int)Values[WorldCfg.SkipCinematics] > 2)