Core/DataStores: Updated db2 structures to 9.0.2

Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
This commit is contained in:
hondacrx
2020-12-12 23:20:41 -05:00
parent 18d2b7bb80
commit f0037ab99f
86 changed files with 12653 additions and 2811 deletions
+6 -6
View File
@@ -2501,13 +2501,13 @@ namespace Game.Spells
if (!m_caster.ToPlayer().GetCommandStatus(PlayerCommandStates.Casttime))
{
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
m_casttime = m_spellInfo.CalcCastTime(m_caster.GetLevel(), this);
m_casttime = m_spellInfo.CalcCastTime(this);
}
else
m_casttime = 0;
}
else
m_casttime = m_spellInfo.CalcCastTime(m_caster.GetLevel(), this);
m_casttime = m_spellInfo.CalcCastTime(this);
// don't allow channeled spells / spells with cast time to be casted while moving
// exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
@@ -3547,7 +3547,7 @@ namespace Game.Spells
owner.ToPlayer().SendPacket(petCastFailed);
}
public static void SendCastResult(Player caster, SpellInfo spellInfo, SpellCastVisual spellVisual, ObjectGuid cast_count, SpellCastResult result, SpellCustomErrors customError = SpellCustomErrors.None, uint? param1 = null, uint? param2 = null)
public static void SendCastResult(Player caster, SpellInfo spellInfo, Networking.Packets.SpellCastVisual spellVisual, ObjectGuid cast_count, SpellCastResult result, SpellCustomErrors customError = SpellCustomErrors.None, uint? param1 = null, uint? param2 = null)
{
if (result == SpellCastResult.SpellCastOk)
return;
@@ -4038,7 +4038,7 @@ namespace Game.Spells
{
m_caster.ClearChannelObjects();
m_caster.SetChannelSpellId(0);
m_caster.SetChannelSpellXSpellVisualId(default);
m_caster.SetChannelVisual(default);
}
SpellChannelUpdate spellChannelUpdate = new SpellChannelUpdate();
@@ -4087,7 +4087,7 @@ namespace Game.Spells
m_caster.AddChannelObject(target.targetGUID);
m_caster.SetChannelSpellId(m_spellInfo.Id);
m_caster.SetChannelSpellXSpellVisualId(m_SpellVisual);
m_caster.SetChannelVisual(m_SpellVisual);
}
void SendResurrectRequest(Player target)
@@ -7404,7 +7404,7 @@ namespace Game.Spells
public bool m_fromClient;
public SpellCastFlagsEx m_castFlagsEx;
public SpellMisc m_misc;
public SpellCastVisual m_SpellVisual;
public Networking.Packets.SpellCastVisual m_SpellVisual;
public SpellCastTargets m_targets;
public sbyte m_comboPointGain;
public SpellCustomErrors m_customError;