Core/Items: Implemented new item bonus types: limit category and pvp item level

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fff15ba7c63bc12fa00664bfe067bbc9586d3f2)
This commit is contained in:
Hondacrx
2025-12-08 16:09:02 -05:00
parent b962dc7a48
commit f01f61c464
4 changed files with 92 additions and 28 deletions
+47 -2
View File
@@ -1215,7 +1215,12 @@ namespace Game.Entities
if (gemProto == null)
return false;
return gemProto.GetItemLimitCategory() == limitCategory;
BonusData gemBonus = new(gemProto);
foreach (ushort bonusListID in gemData.BonusListIDs)
gemBonus.AddBonusList(bonusListID);
return gemBonus.LimitCategory == limitCategory;
});
}
@@ -1846,7 +1851,13 @@ namespace Game.Entities
uint itemLevelBeforeUpgrades = itemLevel;
if (pvpBonus)
{
if (bonusData.PvpItemLevel != 0)
itemLevel = bonusData.PvpItemLevel;
itemLevel += (uint)bonusData.PvpItemLevelBonus;
itemLevel += Global.DB2Mgr.GetPvpItemLevelBonus(itemTemplate.GetId());
}
if (itemTemplate.GetInventoryType() != InventoryType.NonEquip)
{
@@ -2726,6 +2737,7 @@ namespace Game.Entities
public void SetChildItem(ObjectGuid childItem) { m_childItem = childItem; }
public ItemEffectRecord[] GetEffects() { return _bonusData.Effects[0.._bonusData.EffectCount]; }
public uint GetItemLimitCategory() { return _bonusData.LimitCategory; }
public override Loot GetLootForPlayer(Player player) { return loot; }
@@ -2937,6 +2949,8 @@ namespace Game.Entities
for (int i = EffectCount; i < Effects.Length; ++i)
Effects[i] = null;
LimitCategory = proto.GetItemLimitCategory();
CanDisenchant = !proto.HasFlag(ItemFlags.NoDisenchant);
CanScrap = proto.HasFlag(ItemFlags4.Scrapable);
@@ -2946,7 +2960,8 @@ namespace Game.Entities
_state.ScalingStatDistributionPriority = int.MaxValue;
_state.AzeriteTierUnlockSetPriority = int.MaxValue;
_state.RequiredLevelCurvePriority = int.MaxValue;
_state.HasQualityBonus = false;
_state.PvpItemLevelPriority = int.MaxValue;
_state.BondingPriority = int.MaxValue;
}
public BonusData(ItemInstance itemInstance) : this(Global.ObjectMgr.GetItemTemplate(itemInstance.ItemID))
@@ -3080,6 +3095,30 @@ namespace Game.Entities
ContentTuningId = (uint)values[1];
}
break;
case ItemBonusType.ItemLimitCategory:
if (!_state.HasItemLimitCategory)
{
LimitCategory = (uint)values[0];
_state.HasItemLimitCategory = true;
}
break;
case ItemBonusType.PvpItemLevelIncrement:
PvpItemLevelBonus += (short)values[0];
break;
case ItemBonusType.PvpItemLevelBase:
if (values[1] < _state.PvpItemLevelPriority)
{
PvpItemLevel = (ushort)values[0];
_state.PvpItemLevelPriority = values[1];
}
break;
case ItemBonusType.BondingWithPriority:
if (values[1] < _state.BondingPriority)
{
Bonding = (ItemBondingType)values[0];
_state.BondingPriority = values[1];
}
break;
}
}
@@ -3104,8 +3143,11 @@ namespace Game.Entities
public uint AzeriteTierUnlockSetId;
public uint Suffix;
public uint RequiredLevelCurve;
public ushort PvpItemLevel;
public short PvpItemLevelBonus;
public ItemEffectRecord[] Effects = new ItemEffectRecord[13];
public int EffectCount;
public uint LimitCategory;
public bool CanDisenchant;
public bool CanScrap;
public bool HasFixedLevel;
@@ -3119,7 +3161,10 @@ namespace Game.Entities
public int ScalingStatDistributionPriority;
public int AzeriteTierUnlockSetPriority;
public int RequiredLevelCurvePriority;
public int PvpItemLevelPriority;
public int BondingPriority;
public bool HasQualityBonus;
public bool HasItemLimitCategory;
}
}
+31 -22
View File
@@ -1268,8 +1268,10 @@ namespace Game.Entities
if (pItem != null && pItem.m_lootGenerated)
return InventoryResult.LootGone;
uint limitCategory = pItem != null ? pItem.GetItemLimitCategory() : pProto.GetItemLimitCategory();
// no maximum
if ((pProto.GetMaxCount() <= 0 && pProto.GetItemLimitCategory() == 0) || pProto.GetMaxCount() == 2147483647)
if ((pProto.GetMaxCount() <= 0 && limitCategory == 0) || pProto.GetMaxCount() == 2147483647)
return InventoryResult.Ok;
if (pProto.GetMaxCount() > 0)
@@ -1283,9 +1285,9 @@ namespace Game.Entities
}
// check unique-equipped limit
if (pProto.GetItemLimitCategory() != 0)
if (limitCategory != 0)
{
ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(pProto.GetItemLimitCategory());
ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(limitCategory);
if (limitEntry == null)
{
no_space_count = count;
@@ -1295,7 +1297,7 @@ namespace Game.Entities
if (limitEntry.Flags == 0)
{
byte limitQuantity = GetItemLimitCategoryQuantity(limitEntry);
uint curcount = GetItemCountWithLimitCategory(pProto.GetItemLimitCategory(), pItem);
uint curcount = GetItemCountWithLimitCategory(limitCategory, pItem);
if (curcount + count > limitQuantity)
{
no_space_count = count + curcount - limitQuantity;
@@ -1730,8 +1732,14 @@ namespace Game.Entities
case InventoryResult.ItemMaxLimitCategorySocketedExceededIs:
case InventoryResult.ItemMaxLimitCategoryEquippedExceededIs:
{
ItemTemplate proto = item1 != null ? item1.GetTemplate() : Global.ObjectMgr.GetItemTemplate(itemId);
failure.LimitCategory = (int)(proto != null ? proto.GetItemLimitCategory() : 0u);
if (item1 != null)
failure.LimitCategory = (int)item1.GetItemLimitCategory();
else
{
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(itemId);
if (proto != null)
failure.LimitCategory = (int)proto.GetItemLimitCategory();
}
break;
}
default:
@@ -2776,12 +2784,8 @@ namespace Game.Entities
ForEachItem(ItemSearchLocation.Everywhere, item =>
{
if (item != skipItem)
{
ItemTemplate pProto = item.GetTemplate();
if (pProto != null)
if (pProto.GetItemLimitCategory() == limitCategory)
count += item.GetCount();
}
if (item.GetItemLimitCategory() == limitCategory)
count += item.GetCount();
return true;
});
@@ -5055,7 +5059,7 @@ namespace Game.Entities
ItemTemplate pProto = pItem.GetTemplate();
// proto based limitations
InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count);
InventoryResult res = CanEquipUniqueItem(pProto, pItem.GetBonus(), eslot, limit_count);
if (res != InventoryResult.Ok)
return res;
@@ -5066,17 +5070,22 @@ namespace Game.Entities
if (pGem == null)
continue;
// include for check equip another gems with same limit category for not equipped item (and then not counted)
uint gem_limit_count = (uint)(!pItem.IsEquipped() && pGem.GetItemLimitCategory() != 0 ? pItem.GetGemCountWithLimitCategory(pGem.GetItemLimitCategory()) : 1);
BonusData gemBonus = new(pGem);
InventoryResult ress = CanEquipUniqueItem(pGem, eslot, gem_limit_count);
foreach (ushort bonusListID in gemData.BonusListIDs)
gemBonus.AddBonusList(bonusListID);
// include for check equip another gems with same limit category for not equipped item (and then not counted)
uint gem_limit_count = (uint)(!pItem.IsEquipped() && gemBonus.LimitCategory != 0 ? pItem.GetGemCountWithLimitCategory(gemBonus.LimitCategory) : 1);
InventoryResult ress = CanEquipUniqueItem(pGem, gemBonus, eslot, gem_limit_count);
if (ress != InventoryResult.Ok)
return ress;
}
return InventoryResult.Ok;
}
public InventoryResult CanEquipUniqueItem(ItemTemplate itemProto, byte except_slot = ItemConst.NullSlot, uint limit_count = 1)
public InventoryResult CanEquipUniqueItem(ItemTemplate itemProto, BonusData itemBonus, byte except_slot = ItemConst.NullSlot, uint limit_count = 1)
{
// check unique-equipped on item
if (itemProto.HasFlag(ItemFlags.UniqueEquippable))
@@ -5087,9 +5096,9 @@ namespace Game.Entities
}
// check unique-equipped limit
if (itemProto.GetItemLimitCategory() != 0)
if (itemBonus.LimitCategory != 0)
{
ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(itemProto.GetItemLimitCategory());
ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(itemBonus.LimitCategory);
if (limitEntry == null)
return InventoryResult.NotEquippable;
@@ -5100,9 +5109,9 @@ namespace Game.Entities
return InventoryResult.ItemMaxLimitCategoryEquippedExceededIs;
// there is an equip limit on this item
if (HasItemWithLimitCategoryEquipped(itemProto.GetItemLimitCategory(), limitQuantity - limit_count + 1, except_slot))
if (HasItemWithLimitCategoryEquipped(itemBonus.LimitCategory, limitQuantity - limit_count + 1, except_slot))
return InventoryResult.ItemMaxLimitCategoryEquippedExceededIs;
else if (HasGemWithLimitCategoryEquipped(itemProto.GetItemLimitCategory(), limitQuantity - limit_count + 1, except_slot))
else if (HasGemWithLimitCategoryEquipped(itemBonus.LimitCategory, limitQuantity - limit_count + 1, except_slot))
return InventoryResult.ItemMaxCountEquippedSocketed;
}
@@ -5403,7 +5412,7 @@ namespace Game.Entities
if (pItem.GetSlot() == except_slot)
return true;
if (pItem.GetTemplate().GetItemLimitCategory() != limitCategory)
if (pItem.GetItemLimitCategory() != limitCategory)
return true;
tempcount += pItem.GetCount();