Core/Items: Implemented new item bonus types: limit category and pvp item level

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fff15ba7c63bc12fa00664bfe067bbc9586d3f2)
This commit is contained in:
Hondacrx
2025-12-08 16:09:02 -05:00
parent b962dc7a48
commit f01f61c464
4 changed files with 92 additions and 28 deletions
+47 -2
View File
@@ -1215,7 +1215,12 @@ namespace Game.Entities
if (gemProto == null)
return false;
return gemProto.GetItemLimitCategory() == limitCategory;
BonusData gemBonus = new(gemProto);
foreach (ushort bonusListID in gemData.BonusListIDs)
gemBonus.AddBonusList(bonusListID);
return gemBonus.LimitCategory == limitCategory;
});
}
@@ -1846,7 +1851,13 @@ namespace Game.Entities
uint itemLevelBeforeUpgrades = itemLevel;
if (pvpBonus)
{
if (bonusData.PvpItemLevel != 0)
itemLevel = bonusData.PvpItemLevel;
itemLevel += (uint)bonusData.PvpItemLevelBonus;
itemLevel += Global.DB2Mgr.GetPvpItemLevelBonus(itemTemplate.GetId());
}
if (itemTemplate.GetInventoryType() != InventoryType.NonEquip)
{
@@ -2726,6 +2737,7 @@ namespace Game.Entities
public void SetChildItem(ObjectGuid childItem) { m_childItem = childItem; }
public ItemEffectRecord[] GetEffects() { return _bonusData.Effects[0.._bonusData.EffectCount]; }
public uint GetItemLimitCategory() { return _bonusData.LimitCategory; }
public override Loot GetLootForPlayer(Player player) { return loot; }
@@ -2937,6 +2949,8 @@ namespace Game.Entities
for (int i = EffectCount; i < Effects.Length; ++i)
Effects[i] = null;
LimitCategory = proto.GetItemLimitCategory();
CanDisenchant = !proto.HasFlag(ItemFlags.NoDisenchant);
CanScrap = proto.HasFlag(ItemFlags4.Scrapable);
@@ -2946,7 +2960,8 @@ namespace Game.Entities
_state.ScalingStatDistributionPriority = int.MaxValue;
_state.AzeriteTierUnlockSetPriority = int.MaxValue;
_state.RequiredLevelCurvePriority = int.MaxValue;
_state.HasQualityBonus = false;
_state.PvpItemLevelPriority = int.MaxValue;
_state.BondingPriority = int.MaxValue;
}
public BonusData(ItemInstance itemInstance) : this(Global.ObjectMgr.GetItemTemplate(itemInstance.ItemID))
@@ -3080,6 +3095,30 @@ namespace Game.Entities
ContentTuningId = (uint)values[1];
}
break;
case ItemBonusType.ItemLimitCategory:
if (!_state.HasItemLimitCategory)
{
LimitCategory = (uint)values[0];
_state.HasItemLimitCategory = true;
}
break;
case ItemBonusType.PvpItemLevelIncrement:
PvpItemLevelBonus += (short)values[0];
break;
case ItemBonusType.PvpItemLevelBase:
if (values[1] < _state.PvpItemLevelPriority)
{
PvpItemLevel = (ushort)values[0];
_state.PvpItemLevelPriority = values[1];
}
break;
case ItemBonusType.BondingWithPriority:
if (values[1] < _state.BondingPriority)
{
Bonding = (ItemBondingType)values[0];
_state.BondingPriority = values[1];
}
break;
}
}
@@ -3104,8 +3143,11 @@ namespace Game.Entities
public uint AzeriteTierUnlockSetId;
public uint Suffix;
public uint RequiredLevelCurve;
public ushort PvpItemLevel;
public short PvpItemLevelBonus;
public ItemEffectRecord[] Effects = new ItemEffectRecord[13];
public int EffectCount;
public uint LimitCategory;
public bool CanDisenchant;
public bool CanScrap;
public bool HasFixedLevel;
@@ -3119,7 +3161,10 @@ namespace Game.Entities
public int ScalingStatDistributionPriority;
public int AzeriteTierUnlockSetPriority;
public int RequiredLevelCurvePriority;
public int PvpItemLevelPriority;
public int BondingPriority;
public bool HasQualityBonus;
public bool HasItemLimitCategory;
}
}