Core/Items: Implemented new item bonus types: limit category and pvp item level
Port From (https://github.com/TrinityCore/TrinityCore/commit/8fff15ba7c63bc12fa00664bfe067bbc9586d3f2)
This commit is contained in:
@@ -464,8 +464,11 @@ namespace Framework.Constants
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OverrideName = 31, // Itemnamedescription Id
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ItemBonusListGroup = 34,
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ItemLimitCategory = 35,
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PvpItemLevelIncrement = 36,
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ItemConversion = 37,
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ItemHistorySlot = 38,
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PvpItemLevelBase = 43,
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BondingWithPriority = 47,
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}
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public enum ItemCollectionType : byte
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@@ -1215,7 +1215,12 @@ namespace Game.Entities
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if (gemProto == null)
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return false;
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return gemProto.GetItemLimitCategory() == limitCategory;
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BonusData gemBonus = new(gemProto);
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foreach (ushort bonusListID in gemData.BonusListIDs)
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gemBonus.AddBonusList(bonusListID);
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return gemBonus.LimitCategory == limitCategory;
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});
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}
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@@ -1846,7 +1851,13 @@ namespace Game.Entities
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uint itemLevelBeforeUpgrades = itemLevel;
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if (pvpBonus)
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{
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if (bonusData.PvpItemLevel != 0)
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itemLevel = bonusData.PvpItemLevel;
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itemLevel += (uint)bonusData.PvpItemLevelBonus;
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itemLevel += Global.DB2Mgr.GetPvpItemLevelBonus(itemTemplate.GetId());
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}
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if (itemTemplate.GetInventoryType() != InventoryType.NonEquip)
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{
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@@ -2726,6 +2737,7 @@ namespace Game.Entities
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public void SetChildItem(ObjectGuid childItem) { m_childItem = childItem; }
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public ItemEffectRecord[] GetEffects() { return _bonusData.Effects[0.._bonusData.EffectCount]; }
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public uint GetItemLimitCategory() { return _bonusData.LimitCategory; }
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public override Loot GetLootForPlayer(Player player) { return loot; }
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@@ -2937,6 +2949,8 @@ namespace Game.Entities
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for (int i = EffectCount; i < Effects.Length; ++i)
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Effects[i] = null;
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LimitCategory = proto.GetItemLimitCategory();
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CanDisenchant = !proto.HasFlag(ItemFlags.NoDisenchant);
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CanScrap = proto.HasFlag(ItemFlags4.Scrapable);
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@@ -2946,7 +2960,8 @@ namespace Game.Entities
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_state.ScalingStatDistributionPriority = int.MaxValue;
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_state.AzeriteTierUnlockSetPriority = int.MaxValue;
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_state.RequiredLevelCurvePriority = int.MaxValue;
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_state.HasQualityBonus = false;
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_state.PvpItemLevelPriority = int.MaxValue;
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_state.BondingPriority = int.MaxValue;
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}
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public BonusData(ItemInstance itemInstance) : this(Global.ObjectMgr.GetItemTemplate(itemInstance.ItemID))
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@@ -3080,6 +3095,30 @@ namespace Game.Entities
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ContentTuningId = (uint)values[1];
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}
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break;
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case ItemBonusType.ItemLimitCategory:
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if (!_state.HasItemLimitCategory)
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{
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LimitCategory = (uint)values[0];
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_state.HasItemLimitCategory = true;
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}
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break;
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case ItemBonusType.PvpItemLevelIncrement:
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PvpItemLevelBonus += (short)values[0];
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break;
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case ItemBonusType.PvpItemLevelBase:
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if (values[1] < _state.PvpItemLevelPriority)
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{
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PvpItemLevel = (ushort)values[0];
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_state.PvpItemLevelPriority = values[1];
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}
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break;
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case ItemBonusType.BondingWithPriority:
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if (values[1] < _state.BondingPriority)
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{
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Bonding = (ItemBondingType)values[0];
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_state.BondingPriority = values[1];
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}
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break;
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}
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}
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@@ -3104,8 +3143,11 @@ namespace Game.Entities
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public uint AzeriteTierUnlockSetId;
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public uint Suffix;
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public uint RequiredLevelCurve;
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public ushort PvpItemLevel;
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public short PvpItemLevelBonus;
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public ItemEffectRecord[] Effects = new ItemEffectRecord[13];
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public int EffectCount;
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public uint LimitCategory;
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public bool CanDisenchant;
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public bool CanScrap;
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public bool HasFixedLevel;
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@@ -3119,7 +3161,10 @@ namespace Game.Entities
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public int ScalingStatDistributionPriority;
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public int AzeriteTierUnlockSetPriority;
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public int RequiredLevelCurvePriority;
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public int PvpItemLevelPriority;
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public int BondingPriority;
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public bool HasQualityBonus;
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public bool HasItemLimitCategory;
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}
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}
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@@ -1268,8 +1268,10 @@ namespace Game.Entities
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if (pItem != null && pItem.m_lootGenerated)
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return InventoryResult.LootGone;
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uint limitCategory = pItem != null ? pItem.GetItemLimitCategory() : pProto.GetItemLimitCategory();
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// no maximum
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if ((pProto.GetMaxCount() <= 0 && pProto.GetItemLimitCategory() == 0) || pProto.GetMaxCount() == 2147483647)
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if ((pProto.GetMaxCount() <= 0 && limitCategory == 0) || pProto.GetMaxCount() == 2147483647)
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return InventoryResult.Ok;
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if (pProto.GetMaxCount() > 0)
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@@ -1283,9 +1285,9 @@ namespace Game.Entities
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}
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// check unique-equipped limit
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if (pProto.GetItemLimitCategory() != 0)
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if (limitCategory != 0)
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{
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ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(pProto.GetItemLimitCategory());
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ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(limitCategory);
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if (limitEntry == null)
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{
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no_space_count = count;
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@@ -1295,7 +1297,7 @@ namespace Game.Entities
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if (limitEntry.Flags == 0)
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{
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byte limitQuantity = GetItemLimitCategoryQuantity(limitEntry);
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uint curcount = GetItemCountWithLimitCategory(pProto.GetItemLimitCategory(), pItem);
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uint curcount = GetItemCountWithLimitCategory(limitCategory, pItem);
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if (curcount + count > limitQuantity)
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{
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no_space_count = count + curcount - limitQuantity;
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@@ -1730,8 +1732,14 @@ namespace Game.Entities
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case InventoryResult.ItemMaxLimitCategorySocketedExceededIs:
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case InventoryResult.ItemMaxLimitCategoryEquippedExceededIs:
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{
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ItemTemplate proto = item1 != null ? item1.GetTemplate() : Global.ObjectMgr.GetItemTemplate(itemId);
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failure.LimitCategory = (int)(proto != null ? proto.GetItemLimitCategory() : 0u);
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if (item1 != null)
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failure.LimitCategory = (int)item1.GetItemLimitCategory();
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else
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{
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ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(itemId);
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if (proto != null)
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failure.LimitCategory = (int)proto.GetItemLimitCategory();
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}
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break;
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}
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default:
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@@ -2776,12 +2784,8 @@ namespace Game.Entities
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ForEachItem(ItemSearchLocation.Everywhere, item =>
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{
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if (item != skipItem)
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{
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ItemTemplate pProto = item.GetTemplate();
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if (pProto != null)
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if (pProto.GetItemLimitCategory() == limitCategory)
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if (item.GetItemLimitCategory() == limitCategory)
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count += item.GetCount();
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}
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return true;
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});
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@@ -5055,7 +5059,7 @@ namespace Game.Entities
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ItemTemplate pProto = pItem.GetTemplate();
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// proto based limitations
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InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count);
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InventoryResult res = CanEquipUniqueItem(pProto, pItem.GetBonus(), eslot, limit_count);
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if (res != InventoryResult.Ok)
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return res;
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@@ -5066,17 +5070,22 @@ namespace Game.Entities
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if (pGem == null)
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continue;
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// include for check equip another gems with same limit category for not equipped item (and then not counted)
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uint gem_limit_count = (uint)(!pItem.IsEquipped() && pGem.GetItemLimitCategory() != 0 ? pItem.GetGemCountWithLimitCategory(pGem.GetItemLimitCategory()) : 1);
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BonusData gemBonus = new(pGem);
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InventoryResult ress = CanEquipUniqueItem(pGem, eslot, gem_limit_count);
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foreach (ushort bonusListID in gemData.BonusListIDs)
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gemBonus.AddBonusList(bonusListID);
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// include for check equip another gems with same limit category for not equipped item (and then not counted)
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uint gem_limit_count = (uint)(!pItem.IsEquipped() && gemBonus.LimitCategory != 0 ? pItem.GetGemCountWithLimitCategory(gemBonus.LimitCategory) : 1);
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InventoryResult ress = CanEquipUniqueItem(pGem, gemBonus, eslot, gem_limit_count);
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if (ress != InventoryResult.Ok)
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return ress;
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}
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return InventoryResult.Ok;
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}
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public InventoryResult CanEquipUniqueItem(ItemTemplate itemProto, byte except_slot = ItemConst.NullSlot, uint limit_count = 1)
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public InventoryResult CanEquipUniqueItem(ItemTemplate itemProto, BonusData itemBonus, byte except_slot = ItemConst.NullSlot, uint limit_count = 1)
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{
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// check unique-equipped on item
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if (itemProto.HasFlag(ItemFlags.UniqueEquippable))
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@@ -5087,9 +5096,9 @@ namespace Game.Entities
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}
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// check unique-equipped limit
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if (itemProto.GetItemLimitCategory() != 0)
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if (itemBonus.LimitCategory != 0)
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{
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ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(itemProto.GetItemLimitCategory());
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ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(itemBonus.LimitCategory);
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if (limitEntry == null)
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return InventoryResult.NotEquippable;
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@@ -5100,9 +5109,9 @@ namespace Game.Entities
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return InventoryResult.ItemMaxLimitCategoryEquippedExceededIs;
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// there is an equip limit on this item
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if (HasItemWithLimitCategoryEquipped(itemProto.GetItemLimitCategory(), limitQuantity - limit_count + 1, except_slot))
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if (HasItemWithLimitCategoryEquipped(itemBonus.LimitCategory, limitQuantity - limit_count + 1, except_slot))
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return InventoryResult.ItemMaxLimitCategoryEquippedExceededIs;
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else if (HasGemWithLimitCategoryEquipped(itemProto.GetItemLimitCategory(), limitQuantity - limit_count + 1, except_slot))
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else if (HasGemWithLimitCategoryEquipped(itemBonus.LimitCategory, limitQuantity - limit_count + 1, except_slot))
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return InventoryResult.ItemMaxCountEquippedSocketed;
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}
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@@ -5403,7 +5412,7 @@ namespace Game.Entities
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if (pItem.GetSlot() == except_slot)
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return true;
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if (pItem.GetTemplate().GetItemLimitCategory() != limitCategory)
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if (pItem.GetItemLimitCategory() != limitCategory)
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return true;
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tempcount += pItem.GetCount();
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@@ -886,9 +886,9 @@ namespace Game
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// unique limit type item
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int limit_newcount = 0;
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if (iGemProto.GetItemLimitCategory() != 0)
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if (gems[i].GetItemLimitCategory() != 0)
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{
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ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(iGemProto.GetItemLimitCategory());
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ItemLimitCategoryRecord limitEntry = CliDB.ItemLimitCategoryStorage.LookupByKey(gems[i].GetItemLimitCategory());
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if (limitEntry != null)
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{
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// NOTE: limitEntry.mode is not checked because if item has limit then it is applied in equip case
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@@ -897,7 +897,7 @@ namespace Game
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if (gems[j] != null)
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{
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// new gem
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if (iGemProto.GetItemLimitCategory() == gems[j].GetTemplate().GetItemLimitCategory())
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if (gems[i].GetItemLimitCategory() == gems[j].GetTemplate().GetItemLimitCategory())
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++limit_newcount;
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}
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else if (oldGemData[j] != null)
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@@ -905,10 +905,17 @@ namespace Game
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// existing gem
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ItemTemplate jProto = Global.ObjectMgr.GetItemTemplate(oldGemData[j].ItemId);
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if (jProto != null)
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if (iGemProto.GetItemLimitCategory() == jProto.GetItemLimitCategory())
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{
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BonusData oldGemBonus = new(jProto);
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foreach (ushort bonusListID in oldGemData[j].BonusListIDs)
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oldGemBonus.AddBonusList(bonusListID);
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if (gems[i].GetItemLimitCategory() == oldGemBonus.LimitCategory)
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++limit_newcount;
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}
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}
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}
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if (limit_newcount > 0 && limit_newcount > _player.GetItemLimitCategoryQuantity(limitEntry))
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{
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