diff --git a/Source/Game/Spells/Auras/Aura.cs b/Source/Game/Spells/Auras/Aura.cs index a15a42820..f75fc366b 100644 --- a/Source/Game/Spells/Auras/Aura.cs +++ b/Source/Game/Spells/Auras/Aura.cs @@ -977,6 +977,10 @@ namespace Game.Spells if (HasEffectType(AuraType.ModCharm) || HasEffectType(AuraType.AoeCharm)) return false; + // no battleground player positions + if (HasEffectType(AuraType.BattleGroundPlayerPosition) || HasEffectType(AuraType.BattleGroundPlayerPositionFactional)) + return false; + // Incanter's Absorbtion - considering the minimal duration and problems with aura stacking // we skip saving this aura // Also for some reason other auras put as MultiSlot crash core on keeping them after restart,