From f06de3ffcf47f2c8a85b2b3a695ac2ef1cba06ea Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 11 Jan 2018 14:23:45 -0500 Subject: [PATCH] Core/Movement: Fixes scripts that use stuff like SetOrientation after a waypoint, why are we checking if we are charging? when pointmovement can be used to just move points. --- Source/Game/Movement/Generators/PointMovement.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Game/Movement/Generators/PointMovement.cs b/Source/Game/Movement/Generators/PointMovement.cs index 05f1ed5ed..b335498d7 100644 --- a/Source/Game/Movement/Generators/PointMovement.cs +++ b/Source/Game/Movement/Generators/PointMovement.cs @@ -99,8 +99,8 @@ namespace Game.Movement public override void DoFinalize(T owner) { - if (owner.HasUnitState(UnitState.Charging)) - owner.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove); + //if (owner.HasUnitState(UnitState.Charging)) + owner.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove); if (owner.moveSpline.Finalized()) MovementInform(owner);