diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index b091e1c46..4c5ead5b7 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -831,11 +831,10 @@ namespace Game.Entities if (m_respawnDelayTime == 0) return; - // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script? if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() + Delete(); return; }