From f11a81c4b1386d4efe0119bf3ea56347118b338e Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 29 Nov 2021 16:18:00 -0500 Subject: [PATCH] Core/GameObject: Remove summoned game objects from the map after calling SetSpawnedByDefault(false) Port From (https://github.com/TrinityCore/TrinityCore/commit/a99a60bcf36614c038efd33a1bd9e057935b3aaf) --- Source/Game/Entities/GameObject/GameObject.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index b091e1c46..4c5ead5b7 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -831,11 +831,10 @@ namespace Game.Entities if (m_respawnDelayTime == 0) return; - // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script? if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() + Delete(); return; }