diff --git a/Source/Game/Entities/Unit/Unit.Combat.cs b/Source/Game/Entities/Unit/Unit.Combat.cs index b5dc8f943..d7f93958f 100644 --- a/Source/Game/Entities/Unit/Unit.Combat.cs +++ b/Source/Game/Entities/Unit/Unit.Combat.cs @@ -1385,7 +1385,7 @@ namespace Game.Entities int roll = RandomHelper.IRand(0, 9999); uint attackerLevel = GetLevelForTarget(victim); - uint victimLevel = GetLevelForTarget(this); + uint victimLevel = victim.GetLevelForTarget(this); // check if attack comes from behind, nobody can parry or block if attacker is behind bool canParryOrBlock = victim.HasInArc((float)Math.PI, this) || victim.HasAuraType(AuraType.IgnoreHitDirection);