Core/Auras: Implemented SPELL_AURA_PERIODIC_WEAPON_PERCENT_DAMAGE

Port From (https://github.com/TrinityCore/TrinityCore/commit/5ed75bb2d3fdc5bd2ee4dddb748db291fe3b1541)
This commit is contained in:
hondacrx
2021-02-22 15:29:14 -05:00
parent 253fd8b976
commit f15cc130fa
7 changed files with 100 additions and 46 deletions
+4 -4
View File
@@ -2454,7 +2454,7 @@ namespace Game.Spells
unitTarget.ToCreature().GetAI().AttackStart(m_caster);
}
[SpellEffectHandler(SpellEffectName.WeaponDamageNoschool)]
[SpellEffectHandler(SpellEffectName.WeaponDamageNoSchool)]
[SpellEffectHandler(SpellEffectName.WeaponPercentDamage)]
[SpellEffectHandler(SpellEffectName.WeaponDamage)]
[SpellEffectHandler(SpellEffectName.NormalizedWeaponDmg)]
@@ -2478,7 +2478,7 @@ namespace Game.Spells
switch (effect.Effect)
{
case SpellEffectName.WeaponDamage:
case SpellEffectName.WeaponDamageNoschool:
case SpellEffectName.WeaponDamageNoSchool:
case SpellEffectName.NormalizedWeaponDmg:
case SpellEffectName.WeaponPercentDamage:
return; // we must calculate only at last weapon effect
@@ -2588,7 +2588,7 @@ namespace Game.Spells
switch (effect.Effect)
{
case SpellEffectName.WeaponDamage:
case SpellEffectName.WeaponDamageNoschool:
case SpellEffectName.WeaponDamageNoSchool:
fixed_bonus += CalculateDamage(effect.EffectIndex, unitTarget);
break;
case SpellEffectName.NormalizedWeaponDmg:
@@ -2643,7 +2643,7 @@ namespace Game.Spells
switch (effect.Effect)
{
case SpellEffectName.WeaponDamage:
case SpellEffectName.WeaponDamageNoschool:
case SpellEffectName.WeaponDamageNoSchool:
case SpellEffectName.NormalizedWeaponDmg:
weaponDamage += (uint)fixed_bonus;
break;