From f1cfc81fe6a90cd11ebac3ff860531c14af36255 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sun, 27 Feb 2022 23:19:13 -0500 Subject: [PATCH] Core/Spells: SPELL_AURA_MELEE_SLOW should be negative if TargetType is enemy or Basepoints are negative Port From (https://github.com/TrinityCore/TrinityCore/commit/de21d446aac99b6d582acdad922d2c5ed0ada739) --- Source/Game/Spells/SpellInfo.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/Spells/SpellInfo.cs b/Source/Game/Spells/SpellInfo.cs index a6e438a6d..9ca8ea7fc 100644 --- a/Source/Game/Spells/SpellInfo.cs +++ b/Source/Game/Spells/SpellInfo.cs @@ -3537,6 +3537,7 @@ namespace Game.Spells case AuraType.ModRangedAttackPower: case AuraType.ModDamagePercentDone: case AuraType.ModSpeedSlowAll: + case AuraType.MeleeSlow: case AuraType.ModAttackPowerPct: if (!_isPositiveTarget(effect) || bp < 0) return false;