Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel
Port From (https://github.com/TrinityCore/TrinityCore/commit/00dd4629bd6c8de4466925bb4a3d2a0e82e4f004)
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@@ -2778,12 +2778,13 @@ namespace Framework.Constants
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public enum SceneFlags
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{
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Unk1 = 0x01,
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CancelAtEnd = 0x02,
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None = 0x00,
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PlayerNonInteractablePhased = 0x01, // Sets UNIT_FLAG_IMMUNE_TO_PC + UNIT_FLAG_IMMUNE_TO_NPC + UNIT_FLAG_PACIFIED
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FadeToBlackscreenOnComplete = 0x02,
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NotCancelable = 0x04,
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Unk8 = 0x08,
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Unk16 = 0x10, // 16, most common value
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Unk32 = 0x20
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FadeToBlackscreenOnCancel = 0x08,
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IgnoreTransport = 0x20
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}
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public enum WorldMapTransformsFlags
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