Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel

Port From (https://github.com/TrinityCore/TrinityCore/commit/00dd4629bd6c8de4466925bb4a3d2a0e82e4f004)
This commit is contained in:
hondacrx
2021-10-05 18:19:26 -04:00
parent 428ce318e8
commit f21eed617c
4 changed files with 14 additions and 11 deletions
+6 -5
View File
@@ -2778,12 +2778,13 @@ namespace Framework.Constants
public enum SceneFlags
{
Unk1 = 0x01,
CancelAtEnd = 0x02,
None = 0x00,
PlayerNonInteractablePhased = 0x01, // Sets UNIT_FLAG_IMMUNE_TO_PC + UNIT_FLAG_IMMUNE_TO_NPC + UNIT_FLAG_PACIFIED
FadeToBlackscreenOnComplete = 0x02,
NotCancelable = 0x04,
Unk8 = 0x08,
Unk16 = 0x10, // 16, most common value
Unk32 = 0x20
FadeToBlackscreenOnCancel = 0x08,
IgnoreTransport = 0x20
}
public enum WorldMapTransformsFlags