Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel

Port From (https://github.com/TrinityCore/TrinityCore/commit/00dd4629bd6c8de4466925bb4a3d2a0e82e4f004)
This commit is contained in:
hondacrx
2021-10-05 18:19:26 -04:00
parent 428ce318e8
commit f21eed617c
4 changed files with 14 additions and 11 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ namespace Game.Chat
uint scenePackageId = args.NextUInt32();
if (!uint.TryParse(args.NextString(""), out uint flags))
flags = (uint)SceneFlags.Unk16;
flags = (uint)SceneFlags.None;
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)