Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel
Port From (https://github.com/TrinityCore/TrinityCore/commit/00dd4629bd6c8de4466925bb4a3d2a0e82e4f004)
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@@ -89,7 +89,7 @@ namespace Game.Chat
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uint scenePackageId = args.NextUInt32();
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if (!uint.TryParse(args.NextString(""), out uint flags))
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flags = (uint)SceneFlags.Unk16;
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flags = (uint)SceneFlags.None;
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Player target = handler.GetSelectedPlayerOrSelf();
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if (!target)
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