Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel

Port From (https://github.com/TrinityCore/TrinityCore/commit/00dd4629bd6c8de4466925bb4a3d2a0e82e4f004)
This commit is contained in:
hondacrx
2021-10-05 18:19:26 -04:00
parent 428ce318e8
commit f21eed617c
4 changed files with 14 additions and 11 deletions
+6 -4
View File
@@ -85,7 +85,7 @@ namespace Game.Entities
return sceneInstanceID;
}
public uint PlaySceneByPackageId(uint sceneScriptPackageId, SceneFlags playbackflags = SceneFlags.Unk16, Position position = null)
public uint PlaySceneByPackageId(uint sceneScriptPackageId, SceneFlags playbackflags, Position position = null)
{
SceneTemplate sceneTemplate = new();
sceneTemplate.SceneId = 0;
@@ -128,6 +128,8 @@ namespace Game.Entities
GetPlayer().SendSysMessage(CypherStrings.CommandSceneDebugCancel, sceneInstanceID);
SceneTemplate sceneTemplate = GetSceneTemplateFromInstanceId(sceneInstanceID);
if (sceneTemplate.PlaybackFlags.HasFlag(SceneFlags.NotCancelable))
return;
// Must be done before removing aura
RemoveSceneInstanceId(sceneInstanceID);
@@ -137,7 +139,7 @@ namespace Game.Entities
Global.ScriptMgr.OnSceneCancel(GetPlayer(), sceneInstanceID, sceneTemplate);
if (sceneTemplate.PlaybackFlags.HasAnyFlag(SceneFlags.CancelAtEnd))
if (sceneTemplate.PlaybackFlags.HasFlag(SceneFlags.FadeToBlackscreenOnCancel))
CancelScene(sceneInstanceID, false);
}
@@ -159,7 +161,7 @@ namespace Game.Entities
Global.ScriptMgr.OnSceneComplete(GetPlayer(), sceneInstanceID, sceneTemplate);
if (sceneTemplate.PlaybackFlags.HasAnyFlag(SceneFlags.CancelAtEnd))
if (sceneTemplate.PlaybackFlags.HasFlag(SceneFlags.FadeToBlackscreenOnComplete))
CancelScene(sceneInstanceID, false);
}
@@ -246,7 +248,7 @@ namespace Game.Entities
Player GetPlayer() { return _player; }
void RecreateScene(uint sceneScriptPackageId, SceneFlags playbackflags = SceneFlags.Unk16, Position position = null)
void RecreateScene(uint sceneScriptPackageId, SceneFlags playbackflags, Position position = null)
{
CancelSceneByPackageId(sceneScriptPackageId);
PlaySceneByPackageId(sceneScriptPackageId, playbackflags, position);