Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel

Port From (https://github.com/TrinityCore/TrinityCore/commit/00dd4629bd6c8de4466925bb4a3d2a0e82e4f004)
This commit is contained in:
hondacrx
2021-10-05 18:19:26 -04:00
parent 428ce318e8
commit f21eed617c
4 changed files with 14 additions and 11 deletions
+1 -1
View File
@@ -5586,7 +5586,7 @@ namespace Game.Spells
if (!m_caster.IsTypeId(TypeId.Player))
return;
m_caster.ToPlayer().GetSceneMgr().PlaySceneByPackageId((uint)effectInfo.MiscValue, SceneFlags.Unk1, destTarget);
m_caster.ToPlayer().GetSceneMgr().PlaySceneByPackageId((uint)effectInfo.MiscValue, SceneFlags.PlayerNonInteractablePhased, destTarget);
}
[SpellEffectHandler(SpellEffectName.PlayScene)]