Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel
Port From (https://github.com/TrinityCore/TrinityCore/commit/00dd4629bd6c8de4466925bb4a3d2a0e82e4f004)
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@@ -5586,7 +5586,7 @@ namespace Game.Spells
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if (!m_caster.IsTypeId(TypeId.Player))
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return;
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m_caster.ToPlayer().GetSceneMgr().PlaySceneByPackageId((uint)effectInfo.MiscValue, SceneFlags.Unk1, destTarget);
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m_caster.ToPlayer().GetSceneMgr().PlaySceneByPackageId((uint)effectInfo.MiscValue, SceneFlags.PlayerNonInteractablePhased, destTarget);
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}
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[SpellEffectHandler(SpellEffectName.PlayScene)]
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