Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
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@@ -1325,7 +1325,7 @@ namespace Game.BattleGrounds
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Log.outDebug(LogFilter.Battleground, "Battleground.AddObject: gameoobject [entry: {0}, object type: {1}] for BG (map: {2}) has zeroed rotation fields, " +
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"orientation used temporally, but please fix the spawn", entry, type, m_MapId);
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rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(o, 0.0f, 0.0f));
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rotation = Quaternion.fromEulerAnglesZYX(o, 0.0f, 0.0f);
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}
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// Must be created this way, adding to godatamap would add it to the base map of the instance
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