Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts

This commit is contained in:
hondacrx
2018-05-08 15:36:23 -04:00
parent 9b40067017
commit f26f7a4348
14 changed files with 44 additions and 27 deletions
+1 -1
View File
@@ -129,7 +129,7 @@ namespace Game.Entities
SetGoType(GameObjectTypes.MapObjTransport);
SetGoAnimProgress(animprogress);
SetName(goinfo.name);
SetWorldRotation(Quaternion.WAxis);
SetWorldRotation(0.0f, 0.0f, 0.0f, 1.0f);
SetParentRotation(Quaternion.WAxis);
m_model = CreateModel();