Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
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@@ -129,7 +129,7 @@ namespace Game.Entities
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SetGoType(GameObjectTypes.MapObjTransport);
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SetGoAnimProgress(animprogress);
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SetName(goinfo.name);
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SetWorldRotation(Quaternion.WAxis);
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SetWorldRotation(0.0f, 0.0f, 0.0f, 1.0f);
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SetParentRotation(Quaternion.WAxis);
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m_model = CreateModel();
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