Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
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@@ -2216,7 +2216,7 @@ namespace Scripts.Spells.Items
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{
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if (target.IsDead() && !target.IsPet())
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{
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GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.WAxis, (uint)(target.GetRespawnTime() - Time.UnixTime));
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GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f), (uint)(target.GetRespawnTime() - Time.UnixTime));
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target.DespawnOrUnsummon();
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}
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}
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