Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
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@@ -251,7 +251,7 @@ namespace Scripts.World
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float x, y, z;
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go.GetClosePoint(out x, out y, out z, go.GetObjectSize() / 3, 7.0f);
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go.SummonGameObject(ItemScriptConst.GoHighQualityFur, go, Quaternion.WAxis, 1);
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go.SummonGameObject(ItemScriptConst.GoHighQualityFur, go, Quaternion.fromEulerAnglesZYX(go.GetOrientation(), 0.0f, 0.0f), 1);
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TempSummon summon = player.SummonCreature(ItemScriptConst.NpcNesingwaryTrapper, x, y, z, go.GetOrientation(), TempSummonType.DeadDespawn, 1000);
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if (summon)
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{
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