Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
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@@ -1941,7 +1941,7 @@ namespace Scripts.World.NpcSpecial
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float displacement = 0.7f;
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for (byte i = 0; i < 4; i++)
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me.SummonGameObject(GetFireworkGameObjectId(), me.GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me.GetPositionY() + (i > 1 ? displacement : -displacement), me.GetPositionZ() + 4.0f, me.GetOrientation(), Quaternion.WAxis, 1);
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me.SummonGameObject(GetFireworkGameObjectId(), me.GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me.GetPositionY() + (i > 1 ? displacement : -displacement), me.GetPositionZ() + 4.0f, me.GetOrientation(), Quaternion.fromEulerAnglesZYX(me.GetOrientation(), 0.0f, 0.0f), 1);
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}
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else
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//me.CastSpell(me, GetFireworkSpell(me.GetEntry()), true);
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