Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
This commit is contained in:
@@ -476,10 +476,15 @@ namespace Framework.GameMath
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public Quaternion ToUnit()
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{
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Quaternion copyOfThis = this;
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copyOfThis *= rsq(dot(this));
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copyOfThis.unitize();
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return copyOfThis;
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}
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public void unitize()
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{
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this *= rsq(dot(this));
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}
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float dot(Quaternion other)
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{
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return (float)((X * other.X) + (Y * other.Y) + (Z * other.Z) + (W * other.W));
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@@ -490,6 +495,11 @@ namespace Framework.GameMath
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return 1.0f / (float)Math.Sqrt(x);
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}
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public static Quaternion fromEulerAnglesZYX(float z, float y, float x)
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{
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return new Quaternion(Matrix3.fromEulerAnglesZYX(z, y, x));
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}
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#region Public Static Complex Special Functions
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/// <summary>
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/// Calculates the logarithm of a given quaternion.
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@@ -1286,7 +1286,7 @@ namespace Game.AI
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continue;
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Position pos = obj.GetPositionWithOffset(new Position(e.Target.x, e.Target.y, e.Target.z, e.Target.o));
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Quaternion rot = new Quaternion(Matrix3.fromEulerAnglesZYX(pos.GetOrientation(), 0.0f, 0.0f));
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Quaternion rot = Quaternion.fromEulerAnglesZYX(pos.GetOrientation(), 0.0f, 0.0f);
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summoner.SummonGameObject(e.Action.summonGO.entry, pos, rot, e.Action.summonGO.despawnTime);
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}
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}
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@@ -1294,7 +1294,7 @@ namespace Game.AI
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if (e.GetTargetType() != SmartTargets.Position)
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break;
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Quaternion rot1 = new Quaternion(Matrix3.fromEulerAnglesZYX(e.Target.o, 0.0f, 0.0f));
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Quaternion rot1 = Quaternion.fromEulerAnglesZYX(e.Target.o, 0.0f, 0.0f);
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summoner.SummonGameObject(e.Action.summonGO.entry, new Position(e.Target.x, e.Target.y, e.Target.z, e.Target.o), rot1, e.Action.summonGO.despawnTime);
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break;
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}
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@@ -1325,7 +1325,7 @@ namespace Game.BattleGrounds
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Log.outDebug(LogFilter.Battleground, "Battleground.AddObject: gameoobject [entry: {0}, object type: {1}] for BG (map: {2}) has zeroed rotation fields, " +
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"orientation used temporally, but please fix the spawn", entry, type, m_MapId);
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rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(o, 0.0f, 0.0f));
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rotation = Quaternion.fromEulerAnglesZYX(o, 0.0f, 0.0f);
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}
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// Must be created this way, adding to godatamap would add it to the base map of the instance
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@@ -473,7 +473,7 @@ namespace Game.Chat
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Player player = handler.GetPlayer();
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Map map = player.GetMap();
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GameObject obj = GameObject.CreateGameObject(objectInfo.entry, map, player, new Quaternion(Matrix3.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f)), 255, GameObjectState.Ready);
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GameObject obj = GameObject.CreateGameObject(objectInfo.entry, map, player, Quaternion.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f), 255, GameObjectState.Ready);
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if (!obj)
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return false;
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@@ -517,7 +517,7 @@ namespace Game.Chat
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if (spawntime != 0)
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spawntm = spawntime;
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Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f));
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Quaternion rotation = Quaternion.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f);
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if (Global.ObjectMgr.GetGameObjectTemplate(id) == null)
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{
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@@ -234,7 +234,7 @@ namespace Game.Entities
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return false;
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}
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SetWorldRotation(rotation);
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SetWorldRotation(rotation.X, rotation.Y, rotation.Z, rotation.W);
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GameObjectAddon gameObjectAddon = Global.ObjectMgr.GetGameObjectAddon(GetSpawnId());
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// For most of gameobjects is (0, 0, 0, 1) quaternion, there are only some transports with not standard rotation
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@@ -2067,9 +2067,14 @@ namespace Game.Entities
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m_packedRotation = z | (y << 21) | (x << 42);
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}
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public void SetWorldRotation(Quaternion quaternion)
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public void SetWorldRotation(float qx, float qy, float qz, float qw)
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{
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m_worldRotation = quaternion.ToUnit();
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Quaternion rotation = new Quaternion(qx, qy, qz, qw);
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rotation.unitize();
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m_worldRotation.X = rotation.X;
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m_worldRotation.Y = rotation.Y;
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m_worldRotation.Z = rotation.Z;
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m_worldRotation.W = rotation.W;
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UpdatePackedRotation();
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}
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@@ -2083,8 +2088,8 @@ namespace Game.Entities
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public void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot)
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{
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Quaternion quat = new Quaternion(Matrix3.fromEulerAnglesZYX(z_rot, y_rot, x_rot));
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SetWorldRotation(quat);
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Quaternion quat = Quaternion.fromEulerAnglesZYX(z_rot, y_rot, x_rot);
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SetWorldRotation(quat.X, quat.Y, quat.Z, quat.W);
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}
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public void ModifyHealth(int change, Unit attackerOrHealer = null, uint spellId = 0)
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@@ -129,7 +129,7 @@ namespace Game.Entities
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SetGoType(GameObjectTypes.MapObjTransport);
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SetGoAnimProgress(animprogress);
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SetName(goinfo.name);
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SetWorldRotation(Quaternion.WAxis);
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SetWorldRotation(0.0f, 0.0f, 0.0f, 1.0f);
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SetParentRotation(Quaternion.WAxis);
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m_model = CreateModel();
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@@ -269,6 +269,7 @@ namespace Game.Garrisons
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plotInfo.PacketInfo.GarrPlotInstanceID = garrPlotInstanceId;
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plotInfo.PacketInfo.PlotPos.Relocate(gameObject.Pos.X, gameObject.Pos.Y, gameObject.Pos.Z, 2 * (float)Math.Acos(gameObject.Rot[3]));
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plotInfo.PacketInfo.PlotType = plot.PlotType;
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plotInfo.Rotation = new Quaternion(gameObject.Rot[0], gameObject.Rot[1], gameObject.Rot[2], gameObject.Rot[3]);
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plotInfo.EmptyGameObjectId = gameObject.Id;
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plotInfo.GarrSiteLevelPlotInstId = plots[i].Id;
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}
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@@ -707,7 +708,7 @@ namespace Game.Garrisons
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return null;
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}
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GameObject go = GameObject.CreateGameObject(entry, map, PacketInfo.PlotPos, Quaternion.WAxis, 255, GameObjectState.Ready);
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GameObject go = GameObject.CreateGameObject(entry, map, PacketInfo.PlotPos, Rotation, 255, GameObjectState.Ready);
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if (!go)
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return null;
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@@ -717,7 +718,7 @@ namespace Game.Garrisons
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if (finalizeInfo != null)
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{
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Position pos2 = finalizeInfo.factionInfo[faction].Pos;
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GameObject finalizer = GameObject.CreateGameObject(finalizeInfo.factionInfo[faction].GameObjectId, map, pos2, Quaternion.WAxis, 255, GameObjectState.Ready);
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GameObject finalizer = GameObject.CreateGameObject(finalizeInfo.factionInfo[faction].GameObjectId, map, pos2, Quaternion.fromEulerAnglesZYX(pos2.GetOrientation(), 0.0f, 0.0f), 255, GameObjectState.Ready);
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if (finalizer)
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{
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// set some spell id to make the object delete itself after use
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@@ -845,6 +846,7 @@ namespace Game.Garrisons
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}
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public GarrisonPlotInfo PacketInfo;
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public Quaternion Rotation;
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public uint EmptyGameObjectId;
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public uint GarrSiteLevelPlotInstId;
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public Building BuildingInfo;
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@@ -2849,7 +2849,7 @@ namespace Game.Spells
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Map map = target.GetMap();
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Position pos = new Position(x, y, z, target.GetOrientation());
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Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f));
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Quaternion rotation = Quaternion.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f);
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GameObject go = GameObject.CreateGameObject((uint)effectInfo.MiscValue, map, pos, rotation, 255, GameObjectState.Ready);
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if (!go)
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return;
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@@ -3509,7 +3509,7 @@ namespace Game.Spells
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posZ = m_caster.GetPositionZ(),
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Orientation = m_caster.GetOrientation()
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};
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Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(pos.GetOrientation(), 0.0f, 0.0f));
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Quaternion rotation = Quaternion.fromEulerAnglesZYX(pos.GetOrientation(), 0.0f, 0.0f);
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GameObject go = GameObject.CreateGameObject((uint)effectInfo.MiscValue, map, pos, rotation, 0, GameObjectState.Ready);
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if (!go)
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@@ -3850,7 +3850,7 @@ namespace Game.Spells
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Map map = m_caster.GetMap();
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Position pos = new Position(x, y, z, m_caster.GetOrientation());
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Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(m_caster.GetOrientation(), 0.0f, 0.0f));
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Quaternion rotation = Quaternion.fromEulerAnglesZYX(m_caster.GetOrientation(), 0.0f, 0.0f);
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GameObject go = GameObject.CreateGameObject((uint)effectInfo.MiscValue, map, pos, rotation, 255, GameObjectState.Ready);
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if (!go)
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return;
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@@ -4537,7 +4537,7 @@ namespace Game.Spells
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m_caster.GetPosition(out fx, out fy, out fz);
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Position pos = new Position(fx, fy, fz, m_caster.GetOrientation());
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Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(m_caster.GetOrientation(), 0.0f, 0.0f));
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Quaternion rotation = Quaternion.fromEulerAnglesZYX(m_caster.GetOrientation(), 0.0f, 0.0f);
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GameObject go = GameObject.CreateGameObject(name_id, cMap, pos, rotation, 255, GameObjectState.Ready);
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if (!go)
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return;
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+3
-3
@@ -156,7 +156,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
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{
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pAnnouncer.GetMotionMaster().MovePoint(0, 748.309f, 619.487f, 411.171f);
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pAnnouncer.SetFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
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pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.CHAMPIONS_LOOT_H : GameObjectIds.CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.WAxis, 90000);
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pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.CHAMPIONS_LOOT_H : GameObjectIds.CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.fromEulerAnglesZYX(1.42f, 0.0f, 0.0f), 90000);
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}
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}
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}
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@@ -182,7 +182,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
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{
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pAnnouncer.GetMotionMaster().MovePoint(0, 748.309f, 619.487f, 411.171f);
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pAnnouncer.SetFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
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pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.EADRIC_LOOT_H : GameObjectIds.EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.WAxis, 90000);
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pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.EADRIC_LOOT_H : GameObjectIds.EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.fromEulerAnglesZYX(1.42f, 0.0f, 0.0f), 90000);
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}
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}
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break;
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@@ -194,7 +194,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheChampion
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{
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pAnnouncer.GetMotionMaster().MovePoint(0, 748.309f, 619.487f, 411.171f);
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pAnnouncer.SetFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
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pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.PALETRESS_LOOT_H : GameObjectIds.PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.WAxis, 90000);
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pAnnouncer.SummonGameObject(instance.IsHeroic() ? GameObjectIds.PALETRESS_LOOT_H : GameObjectIds.PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, Quaternion.fromEulerAnglesZYX(1.42f, 0.0f, 0.0f), 90000);
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}
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}
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break;
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@@ -338,7 +338,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheCrusader
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Creature tirion = instance.GetCreature(TirionGUID);
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if (tirion)
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{
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GameObject chest = tirion.SummonGameObject(tributeChest, 805.62f, 134.87f, 142.16f, 3.27f, Quaternion.WAxis, Time.Week);
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GameObject chest = tirion.SummonGameObject(tributeChest, 805.62f, 134.87f, 142.16f, 3.27f, Quaternion.fromEulerAnglesZYX(3.27f, 0.0f, 0.0f), Time.Week);
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if (chest)
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chest.SetRespawnTime((int)chest.GetRespawnDelay());
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}
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@@ -1479,7 +1479,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheCrusader
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case 6000:
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me.SummonCreature(CreatureIds.TirionFordring, MiscData.EndSpawnLoc[0]);
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me.SummonCreature(CreatureIds.ArgentMage, MiscData.EndSpawnLoc[1]);
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me.SummonGameObject(GameObjectIds.PortalToDalaran, MiscData.EndSpawnLoc[2], Quaternion.WAxis, 0);
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me.SummonGameObject(GameObjectIds.PortalToDalaran, MiscData.EndSpawnLoc[2], Quaternion.fromEulerAnglesZYX(MiscData.EndSpawnLoc[2].GetOrientation(), 0.0f, 0.0f), 0);
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_updateTimer = 20 * Time.InMilliseconds;
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_instance.SetData(DataTypes.Event, 6005);
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break;
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@@ -143,7 +143,7 @@ namespace Scripts.Northrend.Nexus.EyeOfEternity
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// There is no other way afaik...
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void SpawnGameObject(uint entry, Position pos)
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{
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GameObject go = GameObject.CreateGameObject(entry, instance, pos, Quaternion.WAxis, 255, GameObjectState.Ready);
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GameObject go = GameObject.CreateGameObject(entry, instance, pos, Quaternion.fromEulerAnglesZYX(pos.GetOrientation(), 0.0f, 0.0f), 255, GameObjectState.Ready);
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if (go)
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instance.AddToMap(go);
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}
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@@ -2216,7 +2216,7 @@ namespace Scripts.Spells.Items
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{
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if (target.IsDead() && !target.IsPet())
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{
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GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.WAxis, (uint)(target.GetRespawnTime() - Time.UnixTime));
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GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f), (uint)(target.GetRespawnTime() - Time.UnixTime));
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target.DespawnOrUnsummon();
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}
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}
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@@ -251,7 +251,7 @@ namespace Scripts.World
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float x, y, z;
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go.GetClosePoint(out x, out y, out z, go.GetObjectSize() / 3, 7.0f);
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go.SummonGameObject(ItemScriptConst.GoHighQualityFur, go, Quaternion.WAxis, 1);
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go.SummonGameObject(ItemScriptConst.GoHighQualityFur, go, Quaternion.fromEulerAnglesZYX(go.GetOrientation(), 0.0f, 0.0f), 1);
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TempSummon summon = player.SummonCreature(ItemScriptConst.NpcNesingwaryTrapper, x, y, z, go.GetOrientation(), TempSummonType.DeadDespawn, 1000);
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if (summon)
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{
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@@ -1941,7 +1941,7 @@ namespace Scripts.World.NpcSpecial
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float displacement = 0.7f;
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for (byte i = 0; i < 4; i++)
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me.SummonGameObject(GetFireworkGameObjectId(), me.GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me.GetPositionY() + (i > 1 ? displacement : -displacement), me.GetPositionZ() + 4.0f, me.GetOrientation(), Quaternion.WAxis, 1);
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me.SummonGameObject(GetFireworkGameObjectId(), me.GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me.GetPositionY() + (i > 1 ? displacement : -displacement), me.GetPositionZ() + 4.0f, me.GetOrientation(), Quaternion.fromEulerAnglesZYX(me.GetOrientation(), 0.0f, 0.0f), 1);
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}
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else
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//me.CastSpell(me, GetFireworkSpell(me.GetEntry()), true);
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