diff --git a/Source/Game/Handlers/TaxiHandler.cs b/Source/Game/Handlers/TaxiHandler.cs index 52b6b6fa4..e0145ffa4 100644 --- a/Source/Game/Handlers/TaxiHandler.cs +++ b/Source/Game/Handlers/TaxiHandler.cs @@ -45,22 +45,24 @@ namespace Game public void SendTaxiStatus(ObjectGuid guid) { // cheating checks - Creature unit = ObjectAccessor.GetCreature(GetPlayer(), guid); - if (unit == null) + Player player = GetPlayer(); + Creature unit = ObjectAccessor.GetCreature(player, guid); + if (!unit || unit.IsHostileTo(player) || !unit.HasNpcFlag(NPCFlags.FlightMaster)) { Log.outDebug(LogFilter.Network, "WorldSession.SendTaxiStatus - {0} not found.", guid.ToString()); return; } - uint curloc = Global.ObjectMgr.GetNearestTaxiNode(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZ(), unit.GetMapId(), GetPlayer().GetTeam()); + // find taxi node + uint nearest = Global.ObjectMgr.GetNearestTaxiNode(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZ(), unit.GetMapId(), player.GetTeam()); TaxiNodeStatusPkt data = new TaxiNodeStatusPkt(); data.Unit = guid; - if (curloc == 0) + if (nearest == 0) data.Status = TaxiNodeStatus.None; - else if (unit.GetReactionTo(GetPlayer()) >= ReputationRank.Neutral) - data.Status = GetPlayer().m_taxi.IsTaximaskNodeKnown(curloc) ? TaxiNodeStatus.Learned : TaxiNodeStatus.Unlearned; + else if (unit.GetReactionTo(player) >= ReputationRank.Neutral) + data.Status = player.m_taxi.IsTaximaskNodeKnown(nearest) ? TaxiNodeStatus.Learned : TaxiNodeStatus.Unlearned; else data.Status = TaxiNodeStatus.NotEligible;